Other > Closed suggestions
BIG GUNS vs SMALL GUNS
Attero:
lol @Berko
first big guns costs base of 7 ap what you can check on wiki so with fast shot its 6.
Second everyone needs to aim on running targets same way , as aimed shot you jsut need another click on body part - thats not realy hard is it ?
if you need to train go some real trime encounters ...
also the game is not balanced just in fire power but you need to take time investment too ...
with small gun you can kill hit with 1 bullet if you get lucky enough or 3-4 ... a mingun user will burn min 30 and if he hits something at distance he will probably need more then one round ..
i have both big gun and small gun sniper and its much funner on regular basic to play sniper... sure if you shot and dont proc a KO / cripple and you are near target you are pretty much f-ed but you have advantages alswere...
Lordus:
--- Quote from: Attero on February 16, 2010, 12:53:47 pm ---, as aimed shot you sjut need anotehr click on body part - thats not realy ahrd is it ?
--- End quote ---
It is hard, because sometimes you see only thin lane and it is hard to shot and aim..
But i must repeat. This topic is about in PvP unsusable guns. Sniper gun is balanced now i think.
Berko:
Erf yeah you are rigth Attero it's 7 AP :)
I was .. tired?
Elmehdi:
--- Quote from: Lordus on February 14, 2010, 03:17:15 am --- 1. Lower the range of big guns
LSW from 40 to 35
Minigun from 35 to 30
Avenger from 40 to 35 hex.
--- End quote ---
Lol, most of biggunners have their perception not higher than 6, so they can't even see as far as they can shoot. Consequently, such adjustment will not change much ::).
--- Quote from: Lordus on February 14, 2010, 03:17:15 am --- 4. Disable fast shot trait. Traits should add advantage in one way and disadvantage in other way. But for biggunners, there is
only advantage. So for biggunners this is not trait, but 1 free perk. Free perk for most powerfull and dominating class of weapons.
Is this neccesary?
--- End quote ---
Simply removing the trait is too radical, since it's a good option for a typical assault build. I suppose that making it work only with weapons that can actually perform aimed shots, should solve the problem and make some sense.
I have no reservations to the the rest of Lordus' ideas ;).
I think that these couple of things, if applied to miniguns/LSW, should do the job:
* Boost it's damage at low range (yes, I'm not kidding ;))
* Increase it's bullet spread at mid-max distance,
* Add tremendous splash damage at mid-max distance (perfect weapon for eliminating large groups of players - just as it's supposed to be, I guess)
* The most important: make it much harder to get. Minigun on a battlefield should be considered as an ultimate weapon, used only for heavy and crucial fights, not for just common, one player bluesuit-hunting PvP. A player armed with a heavy machine gun should be escorted by smallgunners, since losing it would be harmful for the whole team. This can be achieved by making it's crafting process require some unique, uncraftable parts, available only in some particular vendors' stocks and only from time to time (kinda like CA before the wipe). It could be an engine of some sort (I don't exacly know how miniguns work, but I guess there must be some engine in it :P. This graphics could be used:
)
* Drastically increasing its deterioration rate (like 3-4% per burst), along with repairing difficulty and ammo weight would, be relevant as well, so full machine gun operating, would actually require a crew.
Big guns are supposed to have an unbelievable punch. It's a maintanance, operating the weapon and its crafting process that should be looked into. Only big factions should be able to support them properly and fully use their firepower. That would "activate" a whole variety of alternative, assault SG builds for a common use.
As for "no runing with a minigun in active slot"... the idea itself seems reasonable but practically it would end up being like press "b" - run - press "b" - shoot - press "b" - run.. it would be just annoying. So, either it's "no runing with a minigun in inventory" (and that would be quite a drastic nerf) or just accept it as it is, in the sake of a gameplay.
That's how I see it.
Thanks for reading ;).
Solar:
All of these things would be multiple nerfs to the point these expensive to craft, buy, maintain Minis etc really wouldn't be worth bothering with - that isn't the objective :P
Big Guns should still be the ultimate in slapping the crap out of someone. They need a bit of work, but some of these ideas just go way too far.
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