Other > Closed suggestions
BIG GUNS vs SMALL GUNS
maszrum:
i noticed very intreting thing in fonline - if something is to strong that mean - nerf it ! not find some balance , just nerf it!
smallgunz these are not weak as most of you thought, smallgunz have a big advantage(50hex!) that nobody uses.. i see snipers who still shooting form 15-20hex
someone tried to weaken biggunz, and he screw it , sorry but playing bigguner without avenger is like lotery now. have you noticed 20dmg hits by lsw/minigun ? even form 2-3 hex to jackets/metals without psycho
personally i like different variety of builds/classes but for this moment is all about avengers + long range sg snipers support
there is so much possiblities to make this game balaced for every class ! different bulds for smallgunz/energy/throwing and even hth
shame.. developers are not interested
btw. playing as EFECTIVE bigguner is fucking expensive
http://i49.tinypic.com/15hh110.jpg - this is my stuff for every single battle
DarkRyder:
Posseble solution for small guns is in modified bozar... or modified sniper.. for large cal... you need to craft it... it takes sniper+10 alloys+11 metal parts or something like it..
single shoot only... dmg 40-60 , rng. 50, single cost 9ap, aimed 10ap.(or even 11 so you must take action boy) st req. 7. (or 8 ), perk penetrate (or whatever)
it would be something like antimatirial rifle... new type of ammo .50 cal sniper round. (or 7.62 if you cant/want make new ammo)
st7 and ag 10.. should limit luck 10 characters with 25(35)% crit.
and why did you put restrictions on 7.62 mm ammo crafting?
FN-FAL HPFA would be nice weapon in pvp fight.
Attero:
there si only oen thign that can make rifles better - is to make them more accurate
it makes sense - i dont see why rifle should follow same sbread quantities as miniguns
safely mid line can use 50% of 2/3 of bullets rahter then 1/3 - think it would help alot without making rifles o-0-wtf.
or we can keep thigns as they are fifles were never good in fallout , you could use them here and then but i wouldnt go hunting enclave with one ;p
BTW dunno about FN FAL HPFA but normal one FN FAL have no perk. .i think it should have long range...
Raegann:
SG is not weak at all. You can actually have very strong SG build, if you can count. Actually even my BG char with +-35 SG skill is carrying a combat shotgun to solve short range conflicts and having almost no problems with missing, dealing very solid bursts (3*15-25.. which I could hardly do with any BG for the price of 3 cheap shotgun shells). Needless to say the costs of SG and BG build can't be compared (actually I could supply many SG chars, if I weren't disassembling everything for few metal parts to craft for BG, which takes a lots). This was also always an argument of GMs, when talking about "low" SG damage. I don't see point in making SG better or making BG weaker, both are good as they're now. SG have nice critical chances on aimed shots, even if not creating crit build, you can harvest all the equipment from NPCs.. BG have nice base dmg, not very good chances on criticals, also it's nice to have long range on minigun, but on such range you won't deal such superb damage and for sure you probably gonna craft more than 3/4 of all the guns, you're gonna need, ammo is even worse.
I don't get it, if SG is so weak, are all the people such stupids or masochists, that almost every player I encounter is fighting with SG? I don't think so.. SG are actually well balanced and easy to play with.
Btw. looking forward to see the flamer improved as people were speaking about it some time ago here on forum. ;) Maybe then it could be used instead of so-told-weak burst shotguns, which pays off on this kind of range even if your BG skill is like 120 higher than SG.
You really don't want to see this kind of balance, where SG and BG chars (good builds, if you know how to do it) both do same damage per turn (and SG chars dealing criticals every turn, sometimes keeping enemy on the ground the entire combat).
Lordus:
Kilgore - BG don't need any further nerf.
SG need to have their range - Yes, but most combats are not fight in 40+ hex.
BG are supposed to be powerful - They are and they will be.
Getting them and enough ammo for them is harder - Are you sure? Because most ppls use this build. From my experience of most PvP involved gang now there is not REAL problem to get enough ammo with good time economy
maszrum
smallgunz have a big advantage(50hex!) that nobody uses - Only SNIPER rifle has this range and this thread is not about BIG GUNS vs Sniper riffles. This range is also theoretical. Even when you have big skill in small guns, most of fights are not fight at range 40+ hex... But assault riffle class have smaller distance.
DarkRyder
Posseble solution for small guns is in modified bozar... or modified sniper - I dont like the solution of overpowered big guns which will involve adding new better small gun. After this change, the biggunners will cry that bozars are overpowered and they will want some changes with bigguns. No, that is the bad way.
Attero
there si only oen thign that can make rifles better - is to make them more accurate - Not only one thing, but the major, yes, i agree.
Raegann
SG is not weak at all. You can actually have very strong SG build, if you can count - Only real good char is sniper build. And that is the problem. Purpose of this topic is to make some changes that will involve existing SG into the PvP.
Needless to say the costs of SG and BG build can't be compared - and because of this, majority of PvP builds are biggunners. Ehm, where is the mistake in your calculation?
I don't see point in making SG better or making BG weaker - BG must be strong.. But not easy to handle in combat. If you have advantage in forepower, you must have disadvantege in something else. And i think if biggunners have to think in fight, not only constantinously bursting, that will solve that problem.
SG have nice critical chances on aimed shots - ONLY SNIPERS.. Do you see that. For you and for many others is Small gun = Sniper build. But this is bad with the numbers of guns which we can craft.
even if not creating crit build, you can harvest all the equipment from NPC - Yes, but that guns are useless now in PvP and thats the problem.
BG have nice base dmg, not very good chances on criticals, SG are actually well balanced and easy to play with - With my sniper build (10 luck + 3 x more + 1 better) i need big luck to do 106 dmg.. (Metal MK2). Most of my hits have 40-50 dmg, one half of my shots knokcs and i can not usefully cripple eye because of i need enemy infront of me, so i must think about which enemy i will shot and even if i choose the right one, i need to have real luck, because until i aim on his eyes, he can change direction . But this is okay, i am sniper, i must think in combat, i dont need to kill enemy with 3 hits.
I suggest to make snipers build and BG build more difficult to handle in combat (sniper is already difficult) and SG assault riffle class with average damage and small difficulty to handle in combat. So players which use bigguns now will start to think how it use and others will move to assault riffle class. Assault riffle class will be cheapest but also usable in combat, so result will be that many new players should easily join PvP with better chances to survives.
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