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Author Topic: Craftable robe(s)  (Read 1543 times)

Craftable robe(s)
« on: October 07, 2011, 02:04:51 am »

How about craftable robes?
For example 4x fibers for plain robe; 4x fibers 2x fruit for purple robe; 4x fibers 2x xander root for the hubologists robe.
What do you guys think?

edit: Sorry, wanted to place it to the Suggestions. :-[
« Last Edit: October 07, 2011, 02:09:27 am by subcor »
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Michaelh139

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Re: Craftable robe(s)
« Reply #1 on: October 07, 2011, 02:08:56 am »

This would be more of a suggestion.

But fyi (just in case you dont know) you can buy robes for i think 200 caps a piece at necropolis hall of the Dead.
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Re: Craftable robe(s)
« Reply #2 on: October 07, 2011, 02:11:45 am »

Yeah, I also noticed the misplacement.
And I know that I can buy purple robes, but I was just thinking about why not craft it.
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Re: Craftable robe(s)
« Reply #3 on: October 07, 2011, 05:51:20 am »

Yes, being able to craft ropes is a good idea.

Tier 1. Plain rope. ( 4x fibers )
Tier 2. Purple rope ( 4x fibers 2x fruit ) & Hubologists rope. ( 4x fibers 2x xander root  )

I like the idea Subcor, :D exspecially the materials you mentioned they should requiere,
maybe even having a dye tub, should be the requirement to craft them,
it would seem abit odd pouring colouring over the work bench. :P

Roin.
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Re: Craftable robe(s)
« Reply #4 on: October 07, 2011, 12:02:25 pm »

Pretty much the only reason to go to necro is for some snazzy purple threads.
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Wallace

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Re: Craftable robe(s)
« Reply #5 on: October 07, 2011, 05:24:32 pm »

I have been wondering why those cannot be crafted already...

I'm on it!

Just no tiers required... robes are even worse than jacket that can be crafted by anyone...
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

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Re: Craftable robe(s)
« Reply #6 on: October 15, 2011, 03:07:57 pm »

Pretty much the only reason to go to necro is for some snazzy purple threads.
RP-Trolling-Selling EW for caps.
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Re: Craftable robe(s)
« Reply #7 on: January 14, 2012, 04:47:49 pm »

I found out that this topic died and imo it was good suggestion.

Maybe it would be possible to connect robe crafting to blueprints or NPC faction or just use them as basic armor craft avaible for everyone.

It looks better than bluesuit and for sure it has great value to town healers and roleplayers ;)
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Lexx

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Re: Craftable robe(s)
« Reply #8 on: January 15, 2012, 12:28:53 am »

Currently, robes are used as money drain. That's why you get them only in two places and in both they always cost 100 / 200 caps. I dunno if robes will ever become craftable.
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LagMaster

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Re: Craftable robe(s)
« Reply #9 on: January 15, 2012, 12:41:59 am »

how about a support perk

you are now wearing a permanent skin of a robe, but with no benefits
and wearing robes will make you a bluesuiter
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Wallace

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Re: Craftable robe(s)
« Reply #10 on: January 16, 2012, 09:31:16 pm »

I'd rather have it craftable...

Izual was against giving skins post-wipe so i doubt you'll get the skin via support perk
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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