Other > General Game Discussion
TC in the next session
Nice_Boat:
--- Quote from: T-888 on October 07, 2011, 12:58:12 PM ---I guess you haven't been in reno in a while witch is like the only place to get small scale pvp and that is just simple fast skirmishes , that usually ends much more faster than big battles or most of the battle few survivers of both team's are buthuging a wall to wait for reinforcements that actually happens quite a lot in big battles , nothing more your trying to convince me of something that actually doesn't exist , you may theory craft the shit you want if it doesn't really happen in game.
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Reno is different and always was like that due to lack of rewards and incentive for remaining inside and the mostly featureless terrain. You don't know what does or does not happen in the game with small scale TC because you're a newbie and you never played that. Your conceptions are unrealistic and wrong.
--- Quote from: T-888 on October 07, 2011, 12:58:12 PM ---Why do you pull out scenarios ? We were actually talking in general didn't you notice that ?
And you can't coordinate a lot of people as well as you could coordinate a few people
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And the space a swarm occupies is a general thing. The evidence is irrefutable, you can't maneuver with more than 15 people because there's not enough space on the F2 maps to do that. Even when you detach a squad for a specific task it often is impossible to surprise the enemy because the LOS of a swarm spans almost the entire length of the map. That's why practically every single swarm battle looks pretty much the same. It's like trying to play chess on a 4x4 board. To be honest I wouldn't have that much against swarms if those battles were to be fought on some new, much larger maps designed with that specific purpose in mind... I don't know, maybe the devs would consider making a domination mode map or two for 20-30 people per side? The only map that's big enough in terms of size seems to be Klamath, but it somehow still devolves into a frontal slugfest at trapper town due to the placement of its capture zone and some bottlenecks that make fighting there easier for the defenders.
--- Quote from: T-888 on October 07, 2011, 12:58:12 PM ---We were talking about actual skill required and i told you that you can coordinate 20 as good as 5 people , that's why it is much much harder and takes skill but ofcourse you ignored that , so i will ignore your thoughts too :)
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That just goes to show that you don't know anything about commanding people aside from "msh does it and he does it well". Well guess what, msh would be even better with commanding 5 or 8 people and would probably be absolutely stellar if he didn't have to deal with inexperienced arrogant people like you. Go ahead and ask him what he likes better... oh wait, you won't because you know you wouldn't like the answer and it would make you look stupid. Oh, and I know that because I did command teams of various sizes, from 5 to 35-45. All in all you're the one who is theorycrafting and even worse, your theories are all wrong.
--- Quote from: T-888 on October 07, 2011, 12:58:12 PM ---Man if you would actually read and answer me not only start talking about a different point of view of the same shit.\
Now i'm starting to talk in circles , it means you don't listen to me , pointless to discuss anything with you.
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Your point of view is simply wrong. I proved it wrong using a friggin' picture, among other things. There's no reason for anyone to listen to you and take you seriously if you ignore the most important arguments of your opponents in the discussion, really.
seb910:
nice_boat, kilgore, t-888, dskpnk this is a topic for suggestions then stop fu..ing flooding it and shut your mouth. Nobody wants to read about your personal experience. Let the other people speak. Stop dominating it and favorite few ideas.
Nice_Boat:
--- Quote from: seb910 on October 07, 2011, 01:30:16 PM ---nice_boat, kilgore, t-888, dskpnk this is a topic for suggestions then stop fu..ing flooding it and shut your mouth. Nobody wants to read about your personal experience. Let the other people speak. Stop dominating it and favorite few ideas.
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What's wrong with supporting your ideas with evidence, even anecdotal? Any discussion that tests people's views is better and more helpful than a bunch of random, unconnected suggestions being thrown around. Ghosthack wanted to know if people would like to change the current TC, it seems that a majority wants just that so the question is "how?" - that's what this discussion is all about.
seb910:
You see? You are very easy to provoke. Maybe you are right but your were talking about who play longer this game like it makes any matter. After it I don`t know what your were talk about cuz I`ve stopped reading your posts. Do you think GMs wants to read it? That should be short, clear suggestion not huge discuss about shit. Don`t reply we need to avoid trolling ;).
Kilgore:
--- Quote from: Black Key on October 07, 2011, 01:08:10 PM ---....
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Well, the more complicated idea is, less chance that devs will implement it and even lesser that it won't be bugged heavily. I'd vote for something simple so it won't be abused during next session - and we know that even small things introduced into the game resulted often in a major abuse (killing town controller with militia, adding mercs to militia etc., bluesuit runs through all of the towns).
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