Other > General Game Discussion
TC in the next session
Crazy:
Influence zone is problematic. Camping at the end of the map can be pretty much like camping in a building.
The other problem is that it will lead to alliance ending up in same faction in order to increase influence faster/easier, which is kinda sad with the new awesome faction system. Allowing allied factions to mix up their influence maybe? (at least that an allied faction don't prevent you to gain influence).
Ghosthack:
--- Quote from: Crazy on October 14, 2011, 08:47:53 PM ---Influence zone is problematic. Camping at the end of the map can be pretty much like camping in a building.
The other problem is that it will lead to alliance ending up in same faction in order to increase influence faster/easier, which is kinda sad with the new awesome faction system. Allowing allied factions to mix up their influence maybe? (at least that an allied faction don't prevent you to gain influence).
--- End quote ---
Alliance would be good, but it needs reworking of some internal faction stuff and the TC script, so it won't happen this wipe, maybe as an update later. For now an alliance will have to split different towns between them.
Johnnybravo:
How is that going to allow players to run a town without having to shoot everyone?
And is there any way to address faction identification?
Rascal_:
no1 want spies/bombers/looters/suicide bursters inside controlled town so all those ideas to decrease "influence" for shooting "bluesuits" are just out of space
Sarakin:
So if I get it right, if two gangs are present in the city, influence for both gangs ceases to grow. Numbers wont matter ? So even one or few guys with acceptable equip can stop influence of a swarm of 40 people ? Wouldnt be better to just reduce influence gain (so with 1:1 forces ratio, thats when it should cease) ?
How will the gang know that the influence is rising ? Will we see a influence bar in interface or somewhere ?
Also I see problem with influence gaining during the night, which might be a bit fixed if the influence wouldnt grow so fast.
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