Other > General Game Discussion
The New Californian Republic annexes border states
Roin:
--- Quote from: Nice_Boat on October 07, 2011, 03:46:17 AM ---That actually makes it worse ::) You really don't see a problem with helping one gang against the others? And yeah, "nothing" is much better than breaking something that was working perfectly fine. The moral of this riveting tale is not "GMs shouldn't partake in actual Fallout lore" (whatever that is, I don't recall NCR securing any other towns as early as 2238), it's "GMs should take a while and think about consequences of their actions before they start pissing people off".
--- End quote ---
http://fallout.wikia.com/wiki/New_California_Republic
http://fallout.wikia.com/wiki/Timeline#2189
I could barely even be bothered to reply, but read it.
2242 Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.
I think its nice to devert from the main story, having them take action more quickly, its what roleplay is all about or in this case story telling. :)
leader(s):
Aradesh (2189—2196)
Tandi (2196—2248)
Joanna Tibbett (2248—2253)
Wendell Peterson (2253—2273)
Aaron Kimball (2273)
headquarters:
Shady Sands
locations:
Arizona:
Arizona Spillway (formerly)
Bullhead City
Willow Beach (formerly)
--------------------------------------------------------------------------------
Core Region:
Anza-Borrego
Arroyo
Boneyard
Dayglow
Hub
Junktown
Klamath
Maxson
Navarro
New Reno
Oak Creek
One Pine
Owen's Lake
Redding <---
Sac-Town
Shady Sands (capital)
Vault 15
Vault City
--------------------------------------------------------------------------------
Mexico:
Baja
Rattletail
--------------------------------------------------------------------------------
Mojave Wasteland:
Bitter Springs
Camp McCarran
Helios One
Hoover Dam
New Vegas (not technically)
NCRCF uprising (formerly)
Primm
--------------------------------------------------------------------------------
Divide (formerly)
Fort Abandon (formerly)
Swinglinered:
I'm used to Redding being unguarded, but it does have a Sheriff.
hmmmm....
If player gangs can TC, then why not NPC factions?
We could spin the NCR guards into NCR "Gang" taking Redding.
Boot them like any other gang.
An evolving political landscape would be a pretty cool feature, but would require more work (and power) than a GM could provide.
So we get some guards/etc.
It was great for laughs.
------------------------------
Perhaps "NCR" could be assigned TC status for Redding along with militia.
(Have a dev make an "NCR" dummy gang entry and have a GM account with override for number of members required for TC- use that account to "take Redding".)
Rain:
--- Quote from: Swinglinered on October 07, 2011, 08:52:24 AM ---I'm used to Redding being unguarded, but it does have a Sheriff.
hmmmm....
If player gangs can TC, then why not NPC factions?
We could spin the NCR guards into NCR "Gang" taking Redding.
Boot them like any other gang.
An evolving political landscape would be a pretty cool feature, but would require more work (and power) than a GM could provide.
So we get some guards/etc.
It was great for laughs.
------------------------------
Perhaps "NCR" could be assigned TC status for Redding along with militia.
(Have a dev make an "NCR" dummy gang entry and have a GM account with override for number of members required for TC- use that account to "take Redding".)
--- End quote ---
Simply awesome.NPC working for TC is amazing,and i wish them to be very powerful,requiring multiple alliances to be kicked out...and lot s of guns and ammo to be looted.This is so good it deserves a suggestion post by itself.
maszrum:
--- Quote ---Simply awesome.NPC working for TC is amazing,and i wish them to be very powerful,requiring multiple alliances to be kicked out...and lot s of guns and ammo to be looted.This is so good it deserves a suggestion post by itself.
--- End quote ---
yeah, that would be great. in my option - game should develop in that way. try imagine VC taking Gecko (NPC's + players, global event)
ah yes - storyline/fallout timeline dnst match! its problem of 2238 ;/
Nice_Boat:
--- Quote from: Roin on October 07, 2011, 06:01:47 AM ---(...)
I think its nice to devert from the main story, having them take action more quickly, its what roleplay is all about or in this case story telling. :)
(...)
--- End quote ---
Spawning guards aiding a faction in a competitive environment is not storytelling, some people would even call it cheating. Moreover, there was absolutely no reason to target Redding out of all places - as stated earlier, this city was doing perfectly fine without any GM help, unlike The Hub, Boneyard or even Junktown. Besides that doesn't even make any sense according to Fallout lore - first of all, the NCR expansion north was possible mostly due to Chosen One taking the other big player (the Enclave) out of the picture and secondly - this sort of expansion triggered a war with the Brotherhood of Steel which would basically be unavoidable even if the NCR expanded earlier - and that would just look and feel friggin' awkward.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version