Other > Suggestions
New Skill System
Eternauta:
Instead of such a thing, I'd support something like capping all skills at 200% and reworking the formulae to make 100% work like current 150%, more or less. This is very similar to what RavenousRat said anyway.
kraskish:
To discuss this thread youd need to present more formulas. I still do think its impossible to implement (number of skills that you proposed is less than original)
Cold_Fusion:
No to any new skill systems.
Current one is good and was working since almost 15 years now. Problem is with skills having no implemented USE for them.
If you want to simplify it, then remove charisma and luck because these are useless for powerbuilds, then remove non-combat perks, then remove chat coz "wasteland is harsh" and people shoo each-other on sight anyway, finally get rid of all distractions and just leave a huge "BURST" button in the middle of the screen. Whoever pushes it first wins anyway.
Only valid means of communications would be leaving corpses arranged into offensive symbols.
::)
Johnnybravo:
Removing charisma is not that bad idea as it appears, but on other hand it was in original game.
Adding some more base points to certain skills is definitely good idea (eg. repair could be as high as unarmed for average character or even higher, and nobody would still care, because increasing it a little further wouldn't be that painful.
Limiting skills to 200% while still requiring high amount of skill points won't achieve much, you will have to redo everything in process (like with 200 skill it won't be possible to hit with sniper rifle at range, even with max perception).
I think if the most important thing would really be making low investments in skills effective (already made a post about it, and as the example of the best designed skill in terms of progression I've chosen First Aid) and as well removing or changing skills that will not ever do something meaningful (barter, speech, gamble) to make the game more user friendly.
Josh:
--- Quote from: kraskish on October 03, 2011, 02:38:10 PM ---To discuss this thread you'd need to present more formulas. I still do think its impossible to implement (number of skills that you proposed is less than original)
--- End quote ---
I was kind of hoping someone else would pick up on this and start adding formulas that they think of so we could discuss those...
Anyhow I'd rather play the game with friends rather than work on perfecting a skill system that probably won't get adopted.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version