Other > Suggestions
New Skill System
kraskish:
--- Quote from: Josh on October 02, 2011, 05:24:04 AM ---Look here, INTELLIGENCE WILL AFFECT ENERGY WEAPONS! IT WILL ALSO HAVE A PART IN THE OTHER COMBAT SKILLS JUST NOT AS BIG OF ONE!! do you get it now?
--- End quote ---
Yes I get it. I read the part about energy weapons. Dude, chill down. Either way your suggestion would make this game more unbalanced. The way it is now you need to sacrifice some points in SPECIAL and its hard to make ultimate killing machine (not speaking of drug chars). With your suggestion "Lesser role of INT in combat skill" People would run with BG and SG killing machines more often.
UNDERSTAND? NO? Ill give u an example:
Its impossible to do a powerbuild like this "10 PE 10 AGI 10 ST and 10 Luck" NOW - why? INT would be 1 or little and not enough for getting high % of skill
WITH YOUR SUGGESTION you would be (to a higher degree) able to achieve the build above. SG and BG would pwn EW chars cuz they dont need as much INT (so they can spend it on PE to give range, ST for carry weight, etc)...
Josh:
--- Quote from: kraskish on October 02, 2011, 03:03:29 PM ---Its impossible to do a powerbuild like this "10 PE 10 AGI 10 ST and 10 Luck" NOW - why? INT would be 1 or little and not enough for getting high % of skill
--- End quote ---
Why would it be any different with this system? Int will still make skill points for the all the combat/non-combat skills. Only the base value would be higher with the build you described. Lets say you make the build above, big guns will increase naturally to a set value just through leveling up. However, if you lack intelligence you would only be getting 80% of whatever that value is, AND you would not have the skill points to raise it very high.
Maybe we should use examples for these situations as "INT DON'T MATTER" just sounds like you're selectively reading the post...
kraskish:
Id read the 1st post and further posts and havent found the answer until the very last one. 1st post was more about classification and merging/discarding/rebranding skills. Then u mentioned Unarmed formula, briefly mentioned SG, BG and EW, where u mentioned INT. So I drew the conclusion INT is not as needed in SG and BG...
Well after polishing your idea... I must say... EW would be too strong then. What would change is that EW players would get a bonus for being EW, skill points so they could spend it on FA/OutD, which is easy for them to achieve anyway (need INT for specs)
1. Whats the point of changing balance (sort of) we got now to what you propose? Less alting? Or more rampage?
2. Number of skills is hardcoded AFAIK. You proposed so many megers and no new skills (you can rename skills to introduce new in their place so the number is OK) which makes this suggestion useless.
Johnnybravo:
--- Quote from: Josh on October 02, 2011, 05:24:04 AM ---Look here, INTELLIGENCE WILL AFFECT ENERGY WEAPONS! IT WILL ALSO HAVE A PART IN THE OTHER COMBAT SKILLS JUST NOT AS BIG OF ONE!! do you get it now?
--- End quote ---
Wait like make energy weapon base value increased by int?
Well not that it gonna change anything but first few levels.
Josh:
--- Quote from: Johnnybravo on October 03, 2011, 02:10:39 AM ---Wait like make energy weapon base value increased by int?
Well not that it gonna change anything but first few levels.
--- End quote ---
Kind of...
Right now the base values you get at starting are the base values you have at finish if you don't invest anything. With this system the base values would grow as you level to a set value, say 100, reaching the value only if you had 10 in all the component pieces if the formula. If a formula for say Medicine was based on PE and IN like so:
Medicine=(LEVEL)*[2(PE)/10+2(IN)/10]+16
and you had 7 PE and 4 IN, then you you would get ~50 outdoorsman when you are level 21.
Even with non-optimal stats you still get decent results for the different skills. I feel that this would reduce alting and make all the skills useful.
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