Other > Survival Guides / Game Help
Movement and lag issues (Dev Question)
Savager:
So Devs, this can be possible or not?
GreaverC:
Simple solution, if you don't like the 'moonwalk' lag, just set combat to turn based, it makes dying really hard if you have decent ap and if you want to run from combat you can, without lag.
Savager:
--- Quote from: GreaverC on November 15, 2011, 02:28:22 am ---Simple solution, if you don't like the 'moonwalk' lag, just set combat to turn based, it makes dying really hard if you have decent ap and if you want to run from combat you can, without lag.
--- End quote ---
Good luck fighting tb inc citys
Desert Mutt:
So current only solution is disable RT combat and make everything TB. :D
Actually if we could limit TB turn to to 5-7 seconds per person and speed-up animations that could work somehow. :D
bobek289:
--- Quote from: _Youkai_ on September 29, 2011, 07:25:02 pm ---Of course your polish friends have no lag. Their ping is 80.
I think that all from North and South America have lags, ping +250, etc....
What bother me more is when I shoot, I do the movement, loose AP, but bullet remains in my weapon.
But, some times lag is good: http://www.youtube.com/watch?v=8SpgJqSNzeo#t=44s
First, I shoot.
Second, I wait him to equip his weapon.
And finaly I hit him at the right moment!
--- End quote ---
How did you make your Fonline look like this? How can i check my ping?
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