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Movement and lag issues (Dev Question)

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Savager:
Hello and good day/night. I really love this game and the efford that you put in this. Its awesome.

I have a little question respect whit the movement. Please notice that this is not a complain
I know that some times this question has been asked, but never got explained well, so im going to do my best efford.
I am from Argentina, a nice country in south america, and i have some friends from polish that play too.

So when we fight (citys, hinkley) when i got shotted and im running, my character gets dragged back.
And my buddys, when they got shot, they continue moving like nothing happened.

I already know about the trick of stop and then run, but the problem is that only a few times work (and others u get pulled back), and makes losing like 2-3 seconds staying in place and continuos getting shot again from other enemys.

And some times (almost always happen to me), when we are fighting and some of them stay in a window, when i shot and they move, my weapons fires (minigun, rocket etc) i lose action point and i dont make any damage/miss.
And that almost never happen to my friends.

We have unarmed characters, and when im running to fight vs a gun user, when i get shot its impossible to me to catch my enemy, because he shots and run and i keep getting dragged to the back.
And my friends unarmed character run like nothing and punch the enemys whitout problem or lag. So its impossible to me play a melee-unarmed-trower character because i cant approach to my enemy even having all tank build.

I know that the problem is lag because im far away the servidor, but the bad thing is getting pulled to back.
There is something that you can make to improve the pull-to-the-back problem?

Thanks for you time!

Crazy:
Not much to do, mainly engine related, and server is far from your country.
Maybe more often sync with the server, not only when interacting with the world... But it would still drag you back often...

Fridge_Man:
I am from europe and have same issue, you are not alone ;)
My problem is my shittie wireless internet.

For your running problem, try this... Enable always run in options.
If you get shot now while running, and you begin to lag while running, hold shift and click
once to move a hex in normal speed, and click once again to run again. You still loose time,
but not 2-3 seconds ;)

Who Killed Bambi:
i got idea, and i think it can support huge ping players

so - if player have 764 ping  - same to npc at random encounter.
to prevent abuse by other players with low ping - set same ping to followers or players that enter map.

Reiniat:
Same thing happen to me, i cancel with my last internet provider (FUCK YOU INFINITUM)
Now i have a decent connection (200kb-500kb in mornings) and my ping is 200-300. But i still with the same problem, when i get a shot my character begins to dance and die.
Is there a way to solve this?

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