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Movement and lag issues (Dev Question)

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RavenousRat:
I'm not dev, but I don't think I need to be to answer:

--- Quote from: RavenousRat on April 26, 2011, 11:28:32 pm ---You can play normally in FPS because it doesn't checks your position every milisecond like in FOnline, that's why if you have, for example, ping 500, you won't move faster than 1 hex in 0.5 seconds, if your ping is 5k, then you'll move 1 hex every 5 second, you don't see it during non-combat, because it doesn't update for you every time, and you see your character further in move than he really is for everyone else on server, while in combat everytime someone attacks you, it synchronize position with you and you see your real position, sometimes I can see players teleporting on 10-20 hexes, especially if they instantly changing direction of run, it means I got lag and missed some of thier moves.
Try to run somewhere 30 second in a row in one direction (in some big town), then drop some item and start run back in other direction, later, you'll see your character teleported back droping that item if you have high ping, because this is one of actions that forces to check your position and synchronize it.
If you have low ping you won't see much problems.

--- End quote ---

If say in short: synchronizing.
If you see someone running 1 hex and then stoping, then again running and stoping, etc., that guy has high ping.

Savager:

--- Quote from: RavenousRat on October 06, 2011, 06:00:54 pm ---You can play normally in FPS because it doesn't checks your position every milisecond like in FOnline

--- End quote ---

But then must be a way to code it, because if in FPS can be coded, here i think that can be doit too. Maybe remove the checks every miliseconds and replace for some other tracking device.
Im not asking to remove all the lag problem, because its impossible if the server doesnot move next to my house, im just asking about the drag-to-back problem. Maybe some code of those fps games can be taked to solve the problem ¿?¿? i dont know

RavenousRat:
Possible cheating then. And you can go through others, etc.

Caled:

--- Quote from: Savager on October 07, 2011, 12:41:31 am ---But then must be a way to code it, because if in FPS can be coded, here i think that can be doit too.

--- End quote ---

UDP in place of TCP is a start.

DaycanMyru:
Heres a question: I lag all the time in this game, it gets annoying too. Since I am using sattelite, and therefor have a higher ping, is there anything I can do to try and cut back on the lag?

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