Other > Suggestions
New command for mercenaries: assassinate target.
Michaelh139:
--- Quote from: Johnnybravo on September 16, 2011, 01:13:49 AM ---I have great idea, let's add option to let NPCs do everything!
Want to TC? No problem, hire NPC guys and command them to do so.
Want to build a base but miss friends? No problem, hire NPCs and they will help you.
Want to get rare stuff? No problem, hire NPCs and they will farm for you...
It is multiplayer game folks, NPCs shouldn't do any work for players.
--- End quote ---
Yeah, you try "hunting" down a player that leaves literally no evidence that can allow you to trace him.
In real world, hunting someone down, you would take a lead, and follow it from there. Asking the local people questions, tracing tracks.
Try doing that in Fonline.
T-888:
--- Quote from: Michaelh139 on September 16, 2011, 01:02:07 AM ---But... I do wonder if this is even possible. I wouldn't think so.
--- End quote ---
Yeah fonline engine isn't no miracle maker as far as i know and i kind a support johnnybravo arguments , adding more options for npc's won't solve anything michael.
hmm maybe if players would have some option to track down other players but i have no idea how to make that work even theoretically.
--- Quote from: Michaelh139 on September 16, 2011, 01:18:45 AM ---In real world
--- End quote ---
This is a game dammit.
Michaelh139:
Well I have another idea for hunting down players, but it still involves npcs. Somewhat like a quest where when a player enters npc sight, you can talk to npc and use "say" and type player's name. The NPC depending on speech/Charisma/Strength may or may not ask for payment for information. They could say depending on time player came by:
1. Oh yeah that guy just passed by like 5 minutes ago (RL Time)
2. That dude came 'round these parts while ago (20 minutes)
3. Ooohhh that guy. Yeah he got in and out about an hour ago. Prolly ain't around no more.
With Tracker perk, you can use mechanic by perk to check ground for footprints, they show up depending on outdoorsman. 100% being general enough amount, and you can use a dog dialogue to follows the player's path until he leaves by grid in past 15 minutes.
I would also think a dog could to some extent point you in general location of player. *The dog seems earnest to go west.*
Ganado:
Above post sounds much better than original idea. The dog part is especially good. *The dog growls toward the east* could be another option. Nice use for dogs that still makes the player have to stay active.
Michaelh139:
--- Quote from: T-888 on September 16, 2011, 01:22:33 AM ---This is a game dammit.
--- End quote ---
Based on very real world concepts with sci-fi attached.
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