Other > General Game Discussion
Roleplaying in FOnline:2238
Grommok:
To think of Domination or to be Italian speakin' english better than italian?
Andr3aZ:
When i remember the first upcoming of a modoc miltia, that wasnt RP in the classic way but one of the greatest roleplays in 2238 history.
Those guy made shops there, doctors meeting, people trading, newbies were teached (I was picked up and showed the basics by Gazoil there after I tried to steal from him ;D ), fights occured.
And all the time the players there thought themselves as "modoc citizens" without beeing forced to play a character role. Sure some quit meta-gaming and did pure RP but it was not a problem if you said "lolz" or "look that up in the wiki/ check this channel in irc" - Hardcore RPers and non-RPers got along so fine. It was fun to hang around there all the time and never got boring.
Now the question is, why did it happen?
Because of people? Sure, many of them were good guys but we had some known PKs there too. Those PKs (believe it or not) were amazed by this little community and let their weapons holstered and joined along with the others.
Coincidence? Yes sure it needed a bit luck to become such an awesome in-game community.
Game Mechanics? In my opinion the main reason. (this is my oppionion on "game mechanics limitate roleplay) To that time, modoc had only one entry and could be guarded very easily creating full safety for all peacefull players there (some people said the entrance was camped noobish, but yeah who cares if camped, if you dont instantly try to start mayem and shoot you wont get shot by the people standing at the entrance either, so don't whine if you cant kill those peacefull guys standing around there - besides of this camping, whole modoc-militia was wiped out many times by BBS and others trigger happy groups)
If I had one wish for 2238 i would wish back the old modoc with 1 entrance and no TC avaible there. It would definitly flourish to a (role)player utopia again. This was real fallout, real post-apo. Going to a town with a no-laws but self-justice system, trade, try to rip off people, make friends, shoot thiefs and outlaws, search for hidden stashes or just hang out and wait, almost all 5 minutes something interesting happend. *sheds a tear*
jonny rust:
--- Quote from: Andr3aZ on September 15, 2011, 05:41:48 PM ---If I had one wish for 2238 i would wish back the old modoc with 1 entrance and no TC avaible there. It would definitly flourish to a (role)player utopia again. This was real fallout, real post-apo. Going to a town with a no-laws but self-justice system, trade, try to rip off people, make friends, shoot thiefs and outlaws, search for hidden stashes or just hang out and wait, almost all 5 minutes something interesting happend. *sheds a tear*
--- End quote ---
I second this! We need a town that players can have a stake in, which is not run by NPC's or gangs. Reno is a PvP town, Modoc should be a player town.
The great thing about the Modoc militia is that you can be a loner but still take part in the Modoc militia and IMHO loners need that.
Grommok:
Maybe addin' a new one, in the middle of nowhere, that is empty. Totally NPCless. Economy there is a player-economy, for obivious reason. A place to have fun, without NCR trolls, and if trolls are found, guards will be TRUE guards, not those NPC that burst trolls that punch players.
Each player can raise an army and conquest it, just for the glory of the act. No real rewards, apart from deciding how the town goes. No timer, can be conquered anytime, can be TRULY player-controlled.
Balthasar:
Would you only use one character?
Yes! In my opinion it would lead to a wasteland where people stick together a bit more. Imagine some players who are in a great demand by others just because they trained their repair skill a lot. Or others who specialized in creating armory/weapons, which actually would give some "trade-market"-projects a real chance. I'm yet not even talking about roleplay. It'd just lead to some kind of supply and demand -situation, i think. Same goes with the fighters of course. Real "apes" could still do PvP in TCs but now they also could look for some chance to be hired by other players or as guards for some trades etc.
Also the teams themself (factions) would need to stick a bit more together of course, since everybody would have his own specialization.
Would you use one "true" (RP) character backed up by many different crafter/miner/farmer alts?
To be honest, i don't know. But i think as long as i can have alts i can do RP with every single char and i see no reason to do a special char for it then. Except for some special RP project maybe.
Would you "divide" one character personality in different alts, so each alt incarnates one of your characters abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with an impressive marksmanship")
Not really. This already sounds a bit schizophrenic to me ;).
Would you try to make a build that reflected your character's concept/personality, or would you make some especialized, minimaxed, efficient build no matter what your character's personality is?
Definitely yes! In the original games i often did that. Of course adding some more skills, which i don't have in real life (especially more Luck for example ;) or marksmanship) but beside this i think that this is in fact the best way to start what some would call roleplay. So, all in all your character isn't "you" but you can identify yourself a bit more with him and thus, its easier to get along (especially if you are not a typical roleplayer).
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