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Roleplaying in FOnline:2238

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Grommok:
Would you use only one character?
Definitely. Limiting everything to one char will force you to think really hard on what you really want to be - what place take in the wastes.

Would you use one "true" (RP) character backep up by many different crafter/miner/farmer alts?
I dunno, but i dont think.

Would you "divide" one character personality in different alts, so each alt incarnates one of your character abilities? (as in, having one SG crippler alt, one SG crafter alt, and one slaver alt, so you can roleplay a "slaver gunsmith with impressive markmanship")Nah... even if is somethin' needed those times. Actually we could make... mmh... "better characters" by raising some more level cap.

Would you try to make a build that reflected your characer's concept/personality, or would you make some especialized, minmaxed, efficent build no matter what your character's personality is?
No! Both of your possibilities. For me, is personality that is somehow derived by SPECIAL, not the opposite. Make SPECIAL, roll them casually, and then think of a personality for your character! After all, your personality (in real) is a derivate of your personal aptitudes and actual physical characteristics.

Wichura:

--- Quote from: jonny rust on September 15, 2011, 06:04:35 PM ---I second this! We need a town that players can have a stake in, which is not run by NPC's or gangs. Reno is a PvP town, Modoc should be a player town.
--- End quote ---
Modoc will become another PvP town, just like Reno. It's because barely anyone is interested what's going on in location X, unless there are some n00bz to pwn. That's why our Orphanage never announce player-driven events, except when you can't ruin it in any known way (like Cannonball Run, all in guarded towns, taxi characters needed to participate - now how can anyone ruin that?) - sooner or later bunch of bored assholios gonna come and kill everything, then write "xd" and leave. Welcome to 2238.

GM's driven events? Sure, "cum naked at V15" world message, spawn bazillion angry NPCs, wait 15 minutes, "thanks for participating" world message, done. Oh, someone should also write "fok [put nick of GM here]" with CAPSLOCK few times, every event obviously needs that sort of stuff. "gimme horrigan skin!!111" is also common.
I wouldn't bother with organize anything more sophisticated for this playerbase anyway.

--- Quote from: Heckler Spray on September 15, 2011, 11:27:13 AM ---At the moment there's something missing in FOnline to make it a decent MMORPG, to make it as good as the original Fallout in the RPG sector: a good karma system. The reputation thing is too thin.
For now, players rarely have to face the consequences, make a choice... I've never seen any proper "raider" roleplayer. It's a pain to try to be a law enforcement agent.
--- End quote ---
Not possible if you can just make another alt after screwing Glorious Karma System on previous one.

Andr3aZ:

--- Quote from: Grommok on September 15, 2011, 06:45:44 PM ---Maybe addin' a new one, in the middle of nowhere, that is empty. Totally NPCless. Economy there is a player-economy, for obivious reason. A place to have fun, without NCR trolls, and if trolls are found, guards will be TRUE guards, not those NPC that burst trolls that punch players.
Each player can raise an army and conquest it, just for the glory of the act. No real rewards, apart from deciding how the town goes. No timer, can be conquered anytime, can be TRULY player-controlled.

--- End quote ---

Interesting idea. But that would be like a place like theme park or waterworks. Towns still need some attraction from game mechanics side. NPC traders, quests, profession trainers, brahmins, merc chiefs are a few example. Otherwise it would be just a hangout that needs player to become creative (this problem has been discussed already in this thread) to be attractive, if it is not attractive and needs too much player work it will stay empty or only harbour few hardcore-players who will loose interest in the end.


--- Quote from: Wichura on September 15, 2011, 08:04:51 PM ---Modoc will become another PvP town, just like Reno. It's because barely anyone is interested what's going on in location X, unless there are some n00bz to pwn.

--- End quote ---

Those guys ain't welcome anyway, so i don't see the problem here.

And modoc was attacked by big gangs often enough and nobody cared about some guys rushing through there once or twice the day. Often enough some smaller dumbass-PK groups where fended off victoriously. If someone plans a 15 guys in BA and 5 Merc-Leader swarm then nobody can fend that off unprepeared.


I would like to hear if it is possible to reset modoc to the state it had 2009, not forever of course, but at least until wipe (forever then *ba-dum-tzzz*) just to try out if it goes good again (would be a nice test, and as far as i know we are testing here) So is any developer interested in such a test?

Tomowolf:
As in topic: Does not exist with not good players and GMs( sad to say that but only thing its about "kill 9325432 mutants because they are bad"), one more thing that its not a good "server-game" to try a big scale role play.
Thats a word from me.

Eternauta:

--- Quote from: Balthasar on September 15, 2011, 06:54:48 PM ---Would you only use one character?

Yes! In my opinion it would lead to a wasteland where people stick together a bit more. Imagine some players who are in a great demand by others just because they trained their repair skill a lot. Or others who specialized in creating armory/weapons, which actually would give some "trade-market"-projects a real chance. I'm yet not even talking about roleplay.

--- End quote ---

Exactly, I think the same. Playing with one char per player would lead to a situation of "balance" where people with different interest could enjoy the game a lot. Of course it would not be exactly hardcore roleplaying, but every player would be a lot more dedicated to his/her character.

Also, I'd like to say that not long ago I was online and met some guys in NCR (the capital of Trololand) and they showed good RP skills. I was surprised because I had never seen anyone playing like them, or at least putting so much effort in it.

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