Other > General Game Discussion
Roleplaying in FOnline:2238
Lordus:
Well sometimes it looks like you are normal guy Eter, sometimes it looks like you write like o troll. So i hope your troll will go sleep and we can talk normaly.
As Crazy said, i like Fonline and i think that 2238 has bigger potential. So in fact, i like PvP, and although i quit, i sometimes "bring weapons, armors, drugs.. to enemy and then i die" (= i am pvp ape). But you underestimate me, when you think that this was the only reason why i played this game. I met many players doing their own kind of roleplay and it ends because "they encountered any game mechanics limits."
I.e. player merchants.. their aim was to collect caps. A lot of caps. So they explored the game (not exploited) and founded the easiest way how to get different kind of stuff. They discovered how to safe mine, how to thief npcs, .. yes, for someone it was on the edge of exploring/exploiting, but their behaviour never ruined the game economy like "caps generating bugs in mercs" and similar. So they stayed in NCR, where there were many players, but also other similar traders and sold the stuff to other players.
But then suicide bombers ruined their places, also interesting rate in banks removed the motivation for doing something and they disapeared. They tried to ask gm or dev to stop bombing in NCR, to remove interest rate.. but they failed. Result .. look at NCR, if there are any player driven roleplay traders?
So my point in first suggestion is: if server wants to be alive even few weeks after post wipe exploration of every news, there exist one proven path = support roleplayers.
And because practical reasons (players quits, faction stays), supporting of team roleplay is much more effective than solo roleplay. (With some exceptions).
NC .. i think that NC ability to tag and eliminate solo players from the game is very demonized. "Anti PK" factions will always talk with newbies first, and even they will kill some "bluesuit" during TC, that does not mean that he would be automaticaly couloued by "dont ask, shoot" colour. It is hard to manage own players, harded to recognize others from enemy faction scouts, looters, suicide bombers, thiefs. NC granted at least minimal recognition possibility of solo players, friendly or neutral players, so "ANTI PK" faction members did not killed every unknown players preventively during TC, because of fear of unknown player will loot their 8 real life hours searched gauss pistol with ammo.. "PK factions" kill everyone without asking, they dont care.
Also, i dont understand, why i have to experience the same like my teamate: death from suicide bomber in NCR, or be robbed from same sneak thief in NCR or somewhere else, if i can prevent it by NC.
Empty cities.. again, i have trader alt. With enough charisma, trading, outdoorsman skill. But what to do in empty citeis without players?
I dont tell you, that your thoughts are not important, but you dont know at least minimum about suggestion i posted. You expect different behave of gangs and gang players than reality is. It is the gap between solo and gang players. I think that most of players that could find friends or can join existing factions will sooner or later played team PvP. Or they will quit. The rest of solo players stays, and creates urban legends about pvp apes, their devastating role on gameplay, and they miss fact, that their are (faction members) the only who do any roleplay here that attracts other players (PK, anti PK, Redding city, Broken Hills city, traders).
Wichura:
Lordus, part about robes worth 200 caps you are afraid of losing so much made me laugh a lot, thank you. It reminds me "Rogues-cannot-into-roleplay" whine thread, where some apes were crying they can't protect BH because lack of some gang name. Damned devs, always against great PvP gangs, core of playerbase and root of all matters, amen. They gonna regret that, no one just disrespects ape and lives!
JovankaB:
--- Quote --- 1) Roleplay is mostly incompatible with "game rules".
I.e. my radiomadbrahmin needed 2 logged chars at same time. One was broadcaster with scripts (=> this char was stationary and was unable to move if he broadcast), second logged char had several functions: nonstop checking of radio broadcasting correctness, reporter, free radio donater, ... . If i want to broadcast actual informations, i needed to be in the centres of any events. So basicly: stationary char was located in NCR (where traders tried to sell their stuff, newbies tried to find friends, ... ) and second char was traveling across wasteland = mining, crafting, PvP. So i got two sources that i could use.
But i was prisoned because of dual logging. Funy, because PvPs enemy used proxies in pvp, and i was using (and declaring it to GMs) only for purpose of this roleplay.
So even GM could ruin by their actions roleplay.
--- End quote ---
Stop being pathetic. You were allowed to keep dual log - 2 characters online - one bot to broadcast radio locked in jail and your normal character to play with it (whether it would be RP reporter or PvP ape didn't matter). So we already stretched rules to help you in your project. But you wanted THREE characters online - radio bot, "reporter" in NCR and some third guy to do killing at the same time.
And yea, hanging aroud is also playing. You have to choose, like ANYONE ELSE.
Why didn't you try to hire reporters if it was roleplay?
Also you were hunting my normal char for GM decisions, which truly shows how much roleplay was in your "roleplay".
manero:
--- Quote from: Wichura on September 23, 2011, 05:51:47 PM ---Lordus, part about robes worth 200 caps you are afraid of losing so much made me laugh a lot, thank you.
--- End quote ---
I think he was thinking about previous seasons(yes there were previous seasons before that one ;D ) when robe was unique item.
ps. Lordus kill those bastards!
Eternauta:
--- Quote from: Lordus on September 23, 2011, 05:39:07 PM ---I dont tell you, that your thoughts are not important, but you dont know at least minimum about suggestion i posted. You expect different behave of gangs and gang players than reality is. It is the gap between solo and gang players. I think that most of players that could find friends or can join existing factions will sooner or later played team PvP. Or they will quit. The rest of solo players stays, and creates urban legends about pvp apes, their devastating role on gameplay, and they miss fact, that their are (faction members) the only who do any roleplay here that attracts other players (PK, anti PK, Redding city, Broken Hills city, traders).
--- End quote ---
However, I am a member of Crazy 88 which has become a major PvP and TC faction. So you can't say that every player who joins a gang will turn into a "PvP ape" (this is, a player only interested in fighting others). And you can't talk about a gap between you (PvP faction member) and me ("loner"). Also since I am in one, I'm very aware of how TC gangs behave, I see how activities are carried out, how victory is searched for, etc.
So please don't say I go around creating myths. And please, don't say (although I honestly think I might have been ambiguous on this) that I see factions as the bringers of doom. Like we both said, factions made a great job in WWP for example - and factions are also a good way of knowing people and making friends, which of course helps when you decide to start some RP activity. It's just the pure PvP and troll gangs which harm RP.
On a side note: don't you find interesting that even Manero said he liked the "no TC" idea? (in your thread about pvp minigame, not this one) - imho "no TC" would help everyone.
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