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Author Topic: Higher default carryweight  (Read 3413 times)

Re: Higher default carryweight
« Reply #15 on: September 12, 2011, 06:52:28 pm »

IMO, it's not the way to solve the problem. Ability to overweight yourself, though, would allow powerbuildzz to carry the loot, but they would have to slowly walk to the exit, making them easy targets, it would make the life easier for loners also, and would stop the stupid situations where you can't pick up a PA when you actually could have it without trouble while wearing it. And from a realistic PoV, it makes sense too.
isn`t buffout+psy enough to pick up it?
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Crazy

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Re: Higher default carryweight
« Reply #16 on: September 12, 2011, 06:58:12 pm »

isn`t buffout+psy enough to pick up it?

Doesn't work when you're already on drug, and 1ST SF can't pick up PA even with buffout+psycho only. I truly think that ability to overweight yourself would solve a big part of proxy looters problems, while still penalizing low ST.
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JovankaB

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Re: Higher default carryweight
« Reply #17 on: September 12, 2011, 07:17:14 pm »

Ability to overweight yourself

great idea imho
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avv

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Re: Higher default carryweight
« Reply #18 on: September 12, 2011, 07:28:59 pm »

Overweight would be decent because then you could put stuff for example in a merc with one haul instead of spamming the barter screen 20 times. But even still, I beleave many many players would resort to hauler chars. It's about speed and running is obviously faster than walking around overweight or dragging an unpredictable and vulnerable npc with you everywhere.
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Crazy

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Re: Higher default carryweight
« Reply #19 on: September 12, 2011, 07:48:17 pm »

But even still, I beleave many many players would resort to hauler chars. It's about speed and running is obviously faster than walking around overweight or dragging an unpredictable and vulnerable npc with you everywhere.

I don't think so. Many players do this, because their ennemies do it and they have to do it too if they want any chance to get out alive without leaving 3/4 of stuff on the ground (loosing battle in term of loot). If you can, after winning a battle (on killing part), evacuate, a bit slowly, with more risk, but with almost all the stuff, I think most players will be satisfied and will forget about proxies.
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Eternauta

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Re: Higher default carryweight
« Reply #20 on: September 12, 2011, 08:51:19 pm »

Alts take away consequences and choices. With alts you can have everything only relog away. With proxy/fastrelog even closer.

That's not false, but it's not entirely true either.

First of all, as we all know proxying is against the rules and even if players can do it and get away with it, it's still not allowed and it shouldn't be done because, let's be honest, when you see an enemy cheating you will most probably get mad. Cheating ruins the game for everyone.

About alts, no one can say alting is against the rules, and we agree that "they take away choices and consequences". However (I know I won't change shit with this post, but it's always good to say what one thinks) we should ask ourselves if it's really the possibility to alt that takes away C&C, or if it's ourselves and our hunger for build perfection, productivity, etc.

I am not very active these days but when I have some time I play with a "hybrid" character I have. But that's me... I actually have nothing against powerbuilds, and even if I think "one char per player" would be great, I don't rage at anyone who would use two or three chars, but as the general tendency is to have one alt for every single activity one can think of, interaction between players is usually reduced to combat, which means, imho, that the whole idea of FOnline makes no sense, since we already have a multiplayer version of Fallout Tactics, where you can arrange everything so you won't rage about swarms, cheats, etc.

Also, levelling characters can be boring as hell. A FOnline experience which consists of spending an X amount of time in thrilling PvP combat in TC, which is the fun part (I won't say PvP is boring), but which comes after a 2X amount of time of getting ready for the battle, and a 5X or more amount of time levelling characters searching for centaurs or molerats, is imho quite lame and becomes boring soon.

I see quite a lot of "pvp apes" who play searching for total and if possible constant success ("I'd better make a new char for this or that activity"), whining about the game being dead, leaving the game because it's boring, or taking "holidays from FOnline" (holidays from a game for fuck sake!) because they feel it's more like a job, etc. But the new players I personally meet, who tend to have a "mad max wannabe" tendency, are always having fun and they enjoy doing "stupid" activities which other players consider only a chore that needs to be done in order to achieve epic ownage in the next battle.
« Last Edit: September 12, 2011, 10:04:57 pm by Eternauta »
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kraskish

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Re: Higher default carryweight
« Reply #21 on: September 13, 2011, 03:02:05 am »

if you want to survive, and lets face it try to play with one char at the time you need a low cw char (powerbuild). I agree the lowest amounts of cw are ridicoulous. Like 5 st and small frame gives 45....I mean ok, realistic, maybe =/= fun
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Re: Higher default carryweight
« Reply #22 on: September 13, 2011, 12:45:05 pm »

PA should negate its own weight when worn (in addition to STR bonus), and you should be able to overweight yourself.

Does Overweight still penalize TB movement?

If so then good.
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Re: Higher default carryweight
« Reply #23 on: September 17, 2011, 05:41:12 pm »

So you create the most munchkinning powerbuild with ridicolous STR and then complain it sucks that it cant carry much?  ::) Whats next? Why not just make each SPECIAL point to 10 by default, the poor munchkins would otherwise have some disasvantages during their daily aping? :(

pretty much this...

you could also get 1 point in CH and carry a brahmin to loot
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JovankaB

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Re: Higher default carryweight
« Reply #24 on: September 17, 2011, 06:34:56 pm »

Does Overweight still penalize TB movement?

No it doesn't. It changed like 1.5 year ago...
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