Other > Suggestions
Higher default carryweight
Swinglinered:
Choices and Consequences.
Luther Blissett:
I'd rather see more special balance, to the extent that something like "6-6-6-5-6-6-5" wouldn't be the stupidest and most pointless build ever - it'd be average at all things (like the numbers appear to suggest), and could be tweaked either way to specialise.
Ideally, ST1 or CH1 or LK1 should be as painful as AG1. Obviously, this would be a complete overhaul of the entire system, be almost impossible to do, and would likely never happen :)
avv:
Am I complaining? I get along just fine with alts, same all the other players who prefer to do things effectively. I'm just pointing out the problems related to minmaxed cw builds and how it would improve the gameplay if cw was higher by default.
All this talk about consequences and fail builds is talk of people who have no clue what actually happens ingame.
Reasons are beacause:
- Alts take away consequences and choices. With alts you can have everything only relog away. With proxy/fastrelog even closer.
- Munchkins have no problem at all. Ever heard about ape complaining about low cw of his pvp char? Me neither, that's because ape don't use the char on carrying but fighting. When he wants to carry, he relogs to his hauler.
Realistic example:
My sneak is used on tc mostly. No I will not take more cw because it simply isn't needed in tc. My pals loot and sneak only has to sneak and shoot. When tc is over, sneak has no use anymore so I relog away and go mining with my specilized miner character. How would it hurt the gameplay If I could go mining with my sneak?
Johnnybravo:
--- Quote from: Surf on September 12, 2011, 05:17:06 PM ---So you create the most munchkinning powerbuild with ridicolous STR and then complain it sucks that it cant carry much? ::) Whats next? Why not just make each SPECIAL point to 10 by default, the poor munchkins would otherwise have some disasvantages during their daily aping? :(
--- End quote ---
That does not change the fact Charisma is lame. But this is about STR, and if I remember it was already discussed before.
It's good thing that STR is going to do even more (perks, melee damage...).
--- Quote ---I'd rather see more special balance, to the extent that something like "6-6-6-5-6-6-5" wouldn't be the stupidest and most pointless build ever - it'd be average at all things (like the numbers appear to suggest), and could be tweaked either way to specialise.
--- End quote ---
Well, it might sound like balanced and realistic build, but thing is that it lacks any imagination and creativity. In other words if you couldn't drop STR for characters that use lighter armors and weapons and do not melee and would be unable to lower CH either, you wouldn't be able to do any variation at all.
The charisma variable is like dead stat, it has several uses and most of them are useless in multiplayer games, other's just create nussiance of not having it, and the last - leading NPCs is just lame (though unfortunately not all disagree).
Ideally talking to NPC would probably matter, but what could REALLY be done to create something that is more than just another need for alt/person (like Modoc major), and does not involve NPCs fighting/working for you? (that's for another topic, but I think strategy games affected by AI are kinda weak).
Rewards? Not really, if that includes just quests you do to level up, you just throw away stats to make it easier to level up.
Repeatable rewards? Would usually result in people doing alts for it.
Well also from another point of view, charisma is the exactly same stat as intelligence. It does not give anything to you, and the best option is to get just as much as you need for perks and skills, no more. Though if skills scaled better and rewarded smaller investments intelligence would be interesting.
Really if anything it would be better if AG1 would work some way instead of everything mattering, leaving little to no choice.
Crazy:
IMO, it's not the way to solve the problem. Ability to overweight yourself, though, would allow powerbuildzz to carry the loot, but they would have to slowly walk to the exit, making them easy targets, it would make the life easier for loners also, and would stop the stupid situations where you can't pick up a PA when you actually could have it without trouble while wearing it. And from a realistic PoV, it makes sense too.
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