Other > Suggestions

Skill changes

<< < (3/5) > >>

snailbeast:

--- Quote from: Grommok on September 07, 2011, 02:22:43 PM ---You think?
Well, i suppose you are right. But still we need a Close Quarter Combat or similar, and i think leadership should be added, cause as i said mercs dont care if you are ugly, as long you pay them. Players of course are not merc, and they care!

--- End quote ---
don`t think commbat alting is that bad afet all.
Different characters can fight different ways. one is best with knife, another is best with spear. Two different styles of fighting - two different people.
And it`s just a "MELEE" skill.
Same goes for energy, BG, SG, throwing.
There are many possible ways of making character that`s why I don`t think merging some will solve anythink.
We already have few different ways to make unarmed character (crit one, barehanded dps, power fist one) they all are different and mergin is just useless.

Johnnybravo:
Like half of skills up there are pointless.
Skilling up is flawed.
Charisma needs to be removed.

Weapon skills are meaningless, all they do is lowering other skills and making low level players useless  - making earlier critters much more difficult. Random stuff is unexciting, not always bad, but when it can be reduced to nearly-100% success rate, it seems somewhat pointless. It'd be far more interesting if proficiency in weapons would be gained another way, perhaps level1 perk or whatever. And skill could increase ability to do things with your weapons. Though it might be quite hard to adjust scaling. Because crippled is binary there's no place to increase crippling rate without touching mr Random. Skill increasing damage may not be good idea either. But with more design decisions it should be possible to use skill this way.
Barter/Speech are useless skills because of charisma.
Gambling is just plain useless.
Science is missing it's purpose because there are no computers to begin with. Though idea of "dungeoning" skill is double edged, because of the alts.
Lockpick is the same school as science, but already has it's usage, OK skill.
Repair is mediocre, though not bad to have. Repairing items is a little boring currently, and it's another chance check, though it has potential in PvE scenarios, and ability to repair items is interesting, though not well executed at the moment. (I would hate if it was use a rifle to repair another, but perhaps eating up an alloy might work, and if somebody wants use another rifle, he can science it :d)
Outdoorsman speeds up travel, which is nice, but the chance driven effect of encounter avoidance makes small amounts invested in this skill useless.
First Aid is excellent skill. It is not affecting any random event, and thus both low and high amount of skillpoint invested make this skill useful regardless.
Doctor is another random check, though at least it scale cooldown, making investment a little more interesting.
Steal is for another chapter, but otherwise it's just another random check, while it has at least one interesting related perk, the skill itself is not spectacular.
Sneak is ok as a skill, but sneaking itself is dumb. This thing scales nicely, though unfortunately it does not do anything much for small investments. Generally it just deduces the amount of skill you can invest elsewhere while increasing the need of your INT.

Ofcourse if sneak and weapon skills are changed, one must be sure that hp amounts would stay relatively the same. For sneak it'd be good if it had another secondary effect that could work well even for low skill amount. (No idea here).

snailbeast:
just play another game, without that randomness... It was fun to kill guard on Hub respawn with almost 0 unarmed skill with energy crafter with flawed build

Bartosz:
We know SPECIAL is flawed especially when it comes to online gaming, but I think we still should try to be as cłose to original as possibłe. But some changes would be nice - poor gambling for example:)

avv:

--- Quote from: scypior on September 08, 2011, 07:16:14 AM ---We know SPECIAL is flawed especially when it comes to online gaming, but I think we still should try to be as cłose to original as possibłe. But some changes would be nice - poor gambling for example:)
--- End quote ---

It's not just the useless skills but also the skill cap. For example sneakers need about 300% sneak (that's about 560 skillpoints) plus ghost perk to be useful. For that they need huge SPECIAL investations and then can't do anything else but sneak and shoot their weapon. In addition the best sneaks are mass drug consumers. This applies to all pvp builds but sneak is the topmost example. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version