Other > Suggestions

Skill changes

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Grommok:
I suggest changing the skills by removing unneded one, merging similar ones, and such.
Here is a list of the skill changes that could happen right now:
1. Merging Meele and Unarmed into Close Quarters Combat or something similar, and adding Archery;
2. Merging Barter and Speech into Socials or similar, and adding Crafting, that changes crafting cooldown and determines how many professions you can have (INT based);
3. Changing Gambling with Leadership, that determines how many NPCs followers you can have (CHA based) (suggesting this because slaves and merc dont care if you are ugly);
4. Merge Science and Repair with a more generic Science, and add Gathering, that affects gathering cooldown and quantity of materials gathered (STR or END based) (Note: to repair a item, if it is a weapon the formula will be based, instead of repair, on weapon skill plus half of your science minus 20)

What do you think about this?

jonny rust:
Very similar things have been suggested and I have always liked them. It's the best way to start eliminating the need for alting IMO.

As has been suggested before I would also like to see the throwing skill merged with melee/unarmed to further balance HtH fighters with ranged fighters and make throwing obsolete for the explosives profession.

Not sure about a gathering skill though as this would promote alting and while it is a realistic skill to have (i.e. knowledge of minerals etc.) I don't think it would be beneficial to our current situation and I think we should start cutting skills before we ad anymore.

Merging Science and repair however could be a good thing imo (likewise with trading and speech). While it's unfortunate that we need to limit character/stat uniqueness I don't see any other options.   

Grommok:
Actually, scypior said that we are goiung to have accounts, so limited number of chars, so having skills for this stuff allows a player to have a total gatherer/crafter, a fighter/mechanic etc etc...
It's not limiting uniqueness. In my opinion, this allows to make more characters, some very specialized, and some able to do a little everythin' ;D
For example, by adding a few skill points in Gathering to your tipycal fighter, you can fight, be paid as a merc, and in the meanwhile obtain all the mats you need for the Crafter/Medic or Crafter/Mechanic. Yes, maybe you cannot score a hit to the eyes at 100 km of distance, but this allows you to "de-specialize" chars. Technically in wasteland you cannot be too much specialized in somethin' that's not fightin'.

--- Quote from: Grommok on September 06, 2011, 02:12:00 AM ---3. Changing Gambling with Leadership, that determines how many NPCs followers you can have (CHA based) (suggesting this because slaves and merc dont care if you are ugly);

--- End quote ---
For players thing will remain CHA-only, as it is now. Just to point ;)

runboy93:
Unarmed and Melee skills should be same. I agree with that.
This suggestion bring also changes for builds and maybe even more better ones.

OskaRus:
0. imho skills are hardcoded and can be changed only by ____-----!!!!!!CVET!!!!!-----____
1. seems logical if bow will be included, although not nescessary
2. Crafting cooldowns will be scraped so Crafting skill would be scrapped too. This would cause only crafter/barter alts look different and would change nothing about them in general.
3. Would only make leader alts look different and change nothing.
4. Gathering is heading differnt way than cooldowns.

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