Other > Suggestions

Taxi

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Grommok:
Mee too ;D
I said that the price, atleast for me, should be based on barter.

snailbeast:
Why not make a taxi - NPC that bringing you to any square for some caps... square dependant... It`s a taxi after all...

Graf:
A small addition. Instead of adding a new NPC to every city, it may be a good idea to make him appear after using the radio command. It will give some more use to the radios, plus they will never be found dead, especially if it's an unguarded city. This way everybody wins.

Eternauta:

--- Quote from: Surf on August 29, 2011, 02:48:29 PM ---As long as it would make player "taxi" (  ::) ) alts obsolete, I'm all for it.

--- End quote ---

Wait. I honestly don't see anything wrong with 9 Cha + Magnetic Personality characters... There have been player-driven "taxi" companies in the past, what is wrong with that?

If the problem is that those characters are alts, then the problem is the possibility to create alts, but not that particular build itself. Would it be wrong if I decided to create a leader alt to meet newbies in NCR and charge them some caps for a brahmin hunting trip or take them to another town?

If such taxi/hunter NPCs are created, then we would have less activities to do... Leader alts would only be useful for trolling with mercs, and in the end the only form of player interaction would be combat.

I understand that the only way to prevent alting is to give players less reasons to make alts, but in this particular case players would lose a way to interact, and if the only way of interaction between players was combat, then the game would be really dumbed down.

kraskish:
Just add "caravans" (taxis) travelling between towns without railway stations.

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