Other > Suggestions

Taxi

<< < (2/4) > >>

Grzesiu:
Yey for only max 3 ch guys era :D

Grommok:

--- Quote from: Surf on August 29, 2011, 02:48:29 PM ---As long as it would make player "taxi" (  ::) ) alts obsolete, I'm all for it.

--- End quote ---
Well, probably will not totally eliminate them, but i'm quite sure that they will be reduced by 85%.

Ganado:

--- Quote from: Surf on August 29, 2011, 02:48:29 PM ---As long as it would make player "taxi" (  ::) ) alts obsolete, I'm all for it.

--- End quote ---
Taxiing is just a use for Leader characters. This won't get rid of the alt, just the one use of it. A large group will still need a leader alt to carry them around when hunting or searching for meat in the wasteland.

This would just be an improvement to the train system to make it available in all cities. I don't see anything wrong with that though, as long as it costs money, but it won't be getting rid of alts.

Graf:

--- Quote from: Dishonest Abe on August 29, 2011, 04:48:53 PM ---A large group will still need a leader alt to carry them around when hunting or searching for meat in the wasteland.

--- End quote ---

That's a very nice observation, Abe. Along with these "taxi" NPC's, it may be a good idea to add a "hunter" NPC's. Something like this: you come to special NPC and ask if he can help you with hunting. He asks which creatures you want to hunt, and depending on this, he will lead you (and maybe your friends) to that kind of encounter. If this NPC dies, another one will appear on the temporary encounter nearby (red dot, which is normally created with the radio distress signal) to help you with coming back. It may reduce the use of taxi alting by 20-30% more. Something similar may be done to the mercenaries leader.

Haterade:
this idea is what ive always wanted there, but one way taxi 600 caps? why not make it base on level... or barter. i know people have millions of caps, but others dont have crap... like me, i dont play to gather caps, i play for fun and other activities.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version