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Author Topic: Demolition Expert [3]  (Read 1437 times)

Demolition Expert [3]
« on: August 28, 2011, 09:30:27 am »

When?
It's not supported so long, that seems it never change
Developers, please your comments
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Re: Demolition Expert [3]
« Reply #1 on: August 29, 2011, 05:17:45 am »

not really a suggestion so why have you posted it here? seems more appropriate to move to general discussion. unless of course you have a suggestion for reworking the requirements then by all means post away.
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Re: Demolition Expert [3]
« Reply #2 on: August 29, 2011, 07:44:17 am »

The remote detonation feature along with enhanced damage of Plastique makes griefing exceedingly tempting.

Dynacord stick also makes grenadiers uber.

Both should be available, but with great difficulty. Demo3 should just change Demo 2 crafting cooldowns and material requirements.

Plus 10% damage with explosives and grenades and rockets.
Along with +10% crit probability with those.

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Re: Demolition Expert [3]
« Reply #3 on: August 29, 2011, 07:57:48 am »

The remote detonation feature along with enhanced damage of Plastique makes griefing exceedingly tempting.

Dynacord stick also makes grenadiers uber.

Both should be available, but with great difficulty. Demo3 should just change Demo 2 crafting cooldowns and material requirements.

Plus 10% damage with explosives and grenades and rockets.
Along with +10% crit probability with those.

remote detonation will just make guarded towns a minefield, the place full of brahmin, dogs or slaves and one (or more) sneaky person(s) behind the scenes pressing a button. Although how difficult it is to obtain it would be up for debate i.e. would it be a matter of gathering lots of materials or visiting dangerous areas to create the tool/facility necessary for it.
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Re: Demolition Expert [3]
« Reply #4 on: August 29, 2011, 08:02:27 am »

So drop D-cord and Plastique.

Just make Demo 3 extra damage, lower cooldown, less materials needed to craft.

Also allow crafting of Det Parts with Demo 3.
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I wish there were bags, backpacks, etc. in Fonline.
Re: Demolition Expert [3]
« Reply #5 on: August 30, 2011, 01:14:10 pm »

Twelve Advanced Gunpowder it's enough difficult. D-cord does not need.
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Re: Demolition Expert [3]
« Reply #6 on: August 30, 2011, 05:41:58 pm »

I vote to add these items, the proper use of explosives is a time tested way any action movie hero kills large numbers of enemies in any good action movie. ^,.,^

All though, nerfing those little sticks of doom would be in order.

Oh, and speaking of mines, i'm all for adding land mines, which already exist, in to the crafting tree, with correct changes to the NCR guard AI of course.

-Ulrek-
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LagMaster

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Re: Demolition Expert [3]
« Reply #7 on: August 30, 2011, 07:34:26 pm »

the problem is that after the wipe there will be no proffesion at level 3, the higher tier weapons will require bluprintsd to craft them
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Ganado

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Re: Demolition Expert [3]
« Reply #8 on: August 31, 2011, 09:28:15 pm »

It's not really a problem :)
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Johnnybravo

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Re: Demolition Expert [3]
« Reply #9 on: September 01, 2011, 02:10:54 am »

Well it's a problem for those who'd like to have that level of this proffesion.
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Ganado

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Re: Demolition Expert [3]
« Reply #10 on: September 01, 2011, 02:14:05 am »

I think I remember a dev, maybe Solar, saying something about having plastic explosives in those Domination battle things, but I can't find any quote right now to prove it. But I was just referring to the blueprints anyway; it doesn't make anything worse at least.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Reiniat

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Re: Demolition Expert [3]
« Reply #11 on: September 06, 2011, 03:44:06 am »

Everything you say id fine to me. Just merge Throwing with Traps in Explosives skill, include the Rocket Launcher and send the throwing knives, spears and poles to Melee.

Its more logical and you devs cant deny that!!!
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Andr3aZ

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Re: Demolition Expert [3]
« Reply #12 on: September 06, 2011, 08:25:16 am »

I dont know the details if it was implented or just a suggestion, but i read something about guards detecting explosive traps on the ground in an instant and then defuse (pickup + magic vanish from inv) it. That would at least solve the griefing.
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