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Author Topic: Base item theft solution maybe?  (Read 2755 times)

Fizzle

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Base item theft solution maybe?
« on: August 26, 2011, 07:08:34 pm »

Alright, Like on WOW, you have guild vaults and with requirements of each tab you need a certain rank. Why not do the same for storage containers in a base? - You could use the faction terminal to assign who can open what lockers, tables and etc.
You could have the option to customize what ranks of the faction can open what. - Leader can open all. Maybe important members the same. Trusted members could be assigned to maybe a locker or two of the leaders choice. Friends could maybe search a crate but thats it.
Maybe you include the reputation some how?
- I dont know if this was suggested, i looked but probably not hard enough. So what do you think? Its simple but i dont know if you can do it.
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For those about to die I salute you with Honor and Respect.
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Grommok

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Re: Base item theft solution maybe?
« Reply #1 on: August 26, 2011, 07:11:49 pm »

The idea's not bad mon, but base rapin' is a part of da' game.
Maybe you include the reputation some how?
You mean making reputation like with NPC faction? I like dat idea.
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Re: Base item theft solution maybe?
« Reply #2 on: August 26, 2011, 09:31:39 pm »

I believe if you look at the Dev Blog (click on the orange bit at top of forum) they were speaking about the possibility of implementing ranks into the faction terminal management - potentially not too dissimilar from what you're describing. I can't remember if was in one of those posts, or forum discussion afterwards, but I'm almost certain there was talk about having separate areas of the base, accessible to certain ranks, which (if they each had containers in) may go some way to making your suggestion very possible.
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Re: Base item theft solution maybe?
« Reply #3 on: August 26, 2011, 09:39:24 pm »

Alright, Like on WOW, you have guild vaults and with requirements of each tab you need a certain rank. Why not do the same for storage containers in a base? - You could use the faction terminal to assign who can open what lockers, tables and etc.
You could have the option to customize what ranks of the faction can open what. - Leader can open all. Maybe important members the same. Trusted members could be assigned to maybe a locker or two of the leaders choice. Friends could maybe search a crate but thats it.
Maybe you include the reputation some how?
- I dont know if this was suggested, i looked but probably not hard enough. So what do you think? Its simple but i dont know if you can do it.


Less falloutish,but as faction leader i will sure not bitch about that.
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Re: Base item theft solution maybe?
« Reply #4 on: August 26, 2011, 09:57:26 pm »

You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "

This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.

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Re: Base item theft solution maybe?
« Reply #5 on: August 26, 2011, 10:09:18 pm »

You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "

This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.
Well,there are many 13 old retards that can screw much work in few hours of madness.Even if of course the maximum they would be allowed is the kindergarten base,it sucks the same.
(oh noes,more 10 mm ammo farming..shit..)


i already know the answer,wastelands is harsh,blah blah. ;)

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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate

Wichura

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Re: Base item theft solution maybe?
« Reply #6 on: August 26, 2011, 10:16:25 pm »

Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
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Re: Base item theft solution maybe?
« Reply #7 on: August 26, 2011, 10:21:59 pm »

Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.


Totally agree.
It s just that i wanted to see more interaction between youngbloods and old experienced prick...i just wish people to be more honest and morally tiedto their flag,and no feature can grant that.
I would really like to see the base full of item and people chatting and running in all directions,and not just a sad,full of item but dead place.
I will die with that dream.
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate

Grommok

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Re: Base item theft solution maybe?
« Reply #8 on: August 26, 2011, 11:32:46 pm »

You're not the only one...
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Quote from: Grommok
Chi si ritira dalla lotta
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Johnnybravo

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Re: Base item theft solution maybe?
« Reply #9 on: August 27, 2011, 02:25:22 am »

Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
So you just fill their tents. Whatever is your "Falloutish" being able to automaticly distribute items or grant access to them would make bases more useful than just shared meeting point with workbench.

You can still be stolen from if you trust wrong person.
If you can grant access to bases it'll have the same inpact security wise, but just cost more and let people meet each other less.
Keys are bad idea because of how items work. But frankly, gaining access to locker could be like giving unlootable key, nothing that far fetched. You already respawn with your pyjamas on :d and nobody can get it from you.
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Re: Base item theft solution maybe?
« Reply #10 on: August 27, 2011, 12:07:09 pm »

Quote
Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
That`s the real reason we are out of basenames while there are about 10-20 max in real use. There are a lot of ghosst bases with solo purpose of holding some items from noobz/not-that-trusted players.

I will even suggest to set individually access to lockers according to leader`s wish so you can managa who can gain access to which locker.
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Re: Base item theft solution maybe?
« Reply #11 on: August 27, 2011, 03:38:58 pm »

It's better to have the faction leader be able to appoint areas or storage space to certain ranks than that's it a default. That way factions can decide for themselves.
As for the multiple bases due to having 1 for new members etc. a suggestion was made by someone to have bases named like 'Faction name's cave', Faction name's bunker', etc. That way only 1 faction name is taken of the list. Not sure if or what devs responded to it as I'm too lazy to search for the suggestion.
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Fizzle

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Re: Base item theft solution maybe?
« Reply #12 on: August 27, 2011, 06:12:04 pm »

You could use the faction terminal to assign who can open what lockers, tables and etc.
I will even suggest to set individually access to lockers according to leader`s wish so you can managa who can gain access to which locker.
- That was what i thought first.
----
What made me come up with this idea was say you got a bunch of people lower leveled. Thinking that they're gonna go train for a while takes some weapons and way to much ammo. Get pked or killed what ever you wish i dont really care. But the main point is all the ammo you've saved up for (and others) is pretty much gone. Oh and the most thing i was thinking was that not all lockers/storage containers have to be set on this system.
----
You mean making reputation like with NPC faction? I like dat idea.
Ya kinda because they already have reputation in faction terminal and if you could somehow incoporate it to certain levels and lockers you could take from lockers at those certain levels. -

You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "
This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.
- Ya and wtf is with town control lockers? You cant steal from them or take from them if your not in the faction!

Well anyways i thought of it as a means of ammo, better guns, armour, etc. saftey but you still could get base raped cause you could get items on the ground stolen, because only so much can be stored on things.
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For those about to die I salute you with Honor and Respect.
If your going through Hell keep on going, no shit i dont wanna be luciphers bitch.
*Accused for tent raping when inactive* - Great.
Re: Base item theft solution maybe?
« Reply #13 on: August 28, 2011, 08:33:15 pm »

I think lockers are too small to fill that purpose. I am single person in my gasstation base and i have all lockers filled and lots of equipment must still be placed on ground. Only some special bottomless factionwault contaner could fulfil this purpose.
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Re: Base item theft solution maybe?
« Reply #14 on: August 28, 2011, 08:43:08 pm »

I think lockers are too small to fill that purpose. I am single person in my gasstation base and i have all lockers filled and lots of equipment must still be placed on ground. Only some special bottomless factionwault contaner could fulfil this purpose.

That's my experience as well.

Bottomless locker would be a solution.
Special areas can give issues in case a member gets demoted or has the status changed to friend. In that a character can get locked inside an area when it got logged out there.
Also if you have special member areas, why not have them for cars as well? Faction leaders want their car parked safe as well.
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