FOnline Development > 3D Development
Shaders and effects
Lizard:
I think it would make a difference, if it would allow alpha channels. Forgive if i ask, but does FOnline support the alpha channels at the moment, did i missed something, perhaps?
Johnnybravo:
You already have support for those. Samplers give you RGBA, so you might use it as you desire. And yes people did some testing and PNGs with transparency were loaded correctly, and I have no doubts that TGA will not cause any problems either.
Karpov:
Yes, in fact I used alpha channels for the muzzleflash effect, in TGA format.
baaelSiljan:
do You know if it is possible to apply some kind pixelisation on model?
I'm trying to achieve somekind of dirty look and pixelisation I've found textures are stretched when squared, first square pixel I get when I used 512x256 and it also have some kind of smoothing (what is wrong for fallout 2 but good for fallout 3 ;> )
on this image in "how it should look like" i didn't reflect model shape, but it is general idea
Johnnybravo:
Idea is to buffer render the first in low resolution and then scale it using 'nearest' filter. One should just ask nicely cvet to do it :>.
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