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Shaders and effects

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Lexx:
This should be done with shaders, not on texture. The zoom-in stuff is a bit more complicated, as far as I've heard, but should be possible as well.

Johnnybravo:
Rendering object smaller than it should be and then rescaling it just by texture mapping functions is the fastest way.
For shader approach you'd need to approach whole scene as a texture to pixelizate it, which I'm not sure if possible at this moment.

baaelSiljan:
I thought more about postprocessing or something:





Do You think it is possible to add such postprocessing ?

interesting:

http://www.geeks3d.com/20110408/cross-stitching-post-processing-shader-glsl-filter-geexlab-pixel-bender/
http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/

pixelization:
http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/

posterization:
http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/

SmartCheetah:
Imho it should be optional. I - for example - Don't like staring at pixels, especially with option to zoom in. It ruins my immersion. If I want ol' good 2d pixelized Fallout 2 I just run Fo2.exe from my desktop.

Lexx:
If it's done via shaders, it is optional. Everyone can write and use their own shaders or no shaders at all, because it's client side.

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