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Bartosz:
Yes, the game server holds the data it needs (player statuses/player faction variables) on its own and updates them periodically (synchronization).
When game logic asks for them, it works just like it works now - without requesting external database.

Bartosz:
Short writeup on what I've been prototyping lately:
http://fonline2238.blogspot.com/2011/09/testing-your-server-scripts.html

Swinglinered:

--- Quote from: Berko on August 21, 2011, 08:24:02 PM ---Youhou! \o/
**Read the story, eating his apple candy**

Ohhh .. I remember I loved to cut wood of all tree in encounter to see them growing ... :D

--- End quote ---

So, I make bots and put them in tree encounters...

Perhaps slaves can be ordered to cut wood.
If only they would drop it when they are full.

Bartosz:
Another entry from a diary of happy scripter:

http://fonline2238.blogspot.com/2011/09/living-without-client.html

Amrok:
Thanx for your action, Scypior.
Your explanations and samples are very helpfull for sunday coders.
 :)

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