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Bartosz:
Hi
Decided to start writing about technical aspects of developing FOnline game on our blog. Maybe the ones learning and trying to come with their own server will find this interesting.
First post, hopefully not last: http://fonline2238.blogspot.com/2011/08/what-would-be-point-of-having.html

Do you think forum section devoted to SDK here would be needed?

JovankaB:

--- Quote ---Do you think forum section devoted to SDK here would be needed?
--- End quote ---
I think it's a great idea.

SEGA_RUS:

--- Quote ---Do you think forum section devoted to SDK here would be needed?
--- End quote ---
Shure

Amrok:
Thanx for your communication effort Scypior.

A SDK section would help on 2 major things :
- coders to find support on their works
- no-coders to have a view on "what's coding ?"
And for both, a better view on whqt is possible or not with the SDK.

I have done a similar section on a french forum.
If people still afraid about posting in actualy, there are a lot of reading hits.

Berko:

--- Quote ---Now, there is still something wrong with that solution, first who find out what, gets a candy!
--- End quote ---
:o


--- Code: ---array<superfoo@> Foos;
--- End code ---
superfoo don't exist?


--- Code: ---bool _FooUse(Item& item, Critter& crit, Critter@ onCritter, Item@ onItem, Scenery@ onScenery)
{
    ISuperFoo@ foo = GetFoo(item);
    if(valid(foo)) foo.Bar();
}
--- End code ---
_FooUse don't return bool?

Over time, each new SuperFoo are added to our array and all not used item on game using SuperFoo are still handle in our array(can't be released), memory can only grow?


--- Code: ---void item_init(Item& item, bool)
{
    AddFoo(item);
    item.SetEvent(ITEM_EVENT_USE, "_FooUse");
}
--- End code ---
"bool firstTime" in parameter?

 :-\
I think I don't find the "something wrong" as I'm not enough good in English to understand the purpose of SuperFoo to find wrong thing in it.

A section devoted to SDK in English can be useful for help, share or little projects.

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