Other > Suggestions
toned down crafting system
Grzesiu:
Nope :D Its same question, you are dying and with one first aid u are fulyl health ?
jonny rust:
ok doctor prof has been mentioned now, this suggestion does not effect doctor craftables. In fact the doctor profession is already sort of in keeping with my suggestion, i.e. you cannot make syringes but need to find or buy them in order to make stims, hence stims are like an upgraded syringe.
@Josh- I'm sorry, I know this suggestion completely undercuts the A.A. Co. and I have a lot of respect for you guys. If it makes you feel better it also undercuts my own future endeavors but I felt that it was still important suggest this as it makes sense to me.
Josh:
--- Quote from: jonny rust on September 08, 2011, 11:29:47 PM ---@Josh- I'm sorry, I know this suggestion completely undercuts the A.A. Co. and I have a lot of respect for you guys. If it makes you feel better it also undercuts my own future endeavors but I felt that it was still important suggest this as it makes sense to me.
--- End quote ---
I would be ok with changes to the crafting system if they were for the bettering of the game, but I don't see how anything is to be gained from nerfing the crafting system. Adding and improving stuff is great and that's what they're doing now. But taking stuff away or nerfing it because some demographic of players is unhappy with others crafting instead of scavenging... we all know how great things turn out when one group takes things away from those who are different from them or their ways. I would really hate it if the devs had to remove features because of another front in the fun vs realistic or pure combat vs other bits too wars. Why can't we just leave the current options of both crafting and scavenging for guns or retool it if really needed? That way can just go about our preferred ways and all parties be content.
Ganado:
--- Quote from: Grommok on September 08, 2011, 06:07:37 PM ---Just a question: doesnt seems strange to you that you can heal your eyes?
--- End quote ---
Not any more strange than being able to heal a crippled leg. We are all Fallout Jesus. \o/
jonny rust:
--- Quote from: Josh on September 09, 2011, 12:07:20 AM ---I would be ok with changes to the crafting system if they were for the bettering of the game, but I don't see how anything is to be gained from nerfing the crafting system. Adding and improving stuff is great and that's what they're doing now. But taking stuff away or nerfing it because some demographic of players is unhappy with others crafting instead of scavenging... we all know how great things turn out when one group takes things away from those who are different from them or their ways. I would really hate it if the devs had to remove features because of another front in the fun vs realistic or pure combat vs other bits too wars. Why can't we just leave the current options of both crafting and scavenging for guns or retool it if really needed? That way can just go about our preferred ways and all parties be content.
--- End quote ---
I get that some people really enjoy crafting while others never bother with it, and I wouldn't want to take something people enjoy doing away from them. However I seriously doubt that this idea will ever get implemented anyway and I didn't even necessarily suggest it so that it would. Besides, the thread has gotten seriously derailed...
I just hope that through discussions here we can refine ideas until we end up with something that works for everyone... and the economy too.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version