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Questions and Answers #5
Krupniok:
Looting anything before rangers/Unity/caravan etc. do that results in their aggresive stance towards you. If you want to rob the corpses, you have to either be quick - loot and run away, or wait until they win the fight, take what they want and return to their starting positions. Sometimes they do leave some corpses unlooted, it means that you're free to take stuff from them.
Stabjack:
Thanks, guys. I have another question tho': how come nothing is worth anything to traders? I could understand that crap like minerals or primitive tools would be worthless, but the wiki says that for example brass knuckles are worth 50 caps and Buster still offers $0 (I think I also tried the mauser with the same result). Is it because I have low barter (12%)?
What stuff is actually sellable in this game?
Giftless:
--- Quote from: Stabjack on March 31, 2013, 05:23:14 pm ---Thanks, guys. I have another question tho': how come nothing is worth anything to traders? I could understand that crap like minerals or primitive tools would be worthless, but the wiki says that for example brass knuckles are worth 50 caps and Buster still offers $0 (I think I also tried the mauser with the same result). Is it because I have low barter (12%)?
What stuff is actually sellable in this game?
--- End quote ---
Merchant Guide here
http://fodev.net/forum/index.php/topic,28517.msg246126.html#msg246126
Stabjack:
Thanks! So not every merchant takes everything - good to know!
Another question: I'm going for the 'ranger' perk and want to set up a safehouse for myself, do I have to make a new folded tent or do I get it back in my inventory after I choose to abandon the old site?
Mike Crosser:
--- Quote from: Mayck on February 14, 2013, 12:00:39 am ---New Tent System
A Folded Tent item has been introduced, as a replacement for tent creation with 10 brahmin hides. Folded Tents can be crafted with Fix-boy. Tents and safe houses are created by using the Folded Tent inside an encounter. Requirements to create a tent/safe house:
* Your character must be inside an encounter location (list of allowed encounters hasn't changed).
* No other alive critters can be in the map (excluding own followers).
* Battle timeout can't be active.
* Turn based combat can't be active.Each character can create up to ten tent locations. After reaching the limit, you'll be asked which of currently existing tents you want to abandon. Each tent can be shown to as many characters as you wish by giving them tent maps created by tent owner. Just like before, if your character has the Ranger perk then instead of a tent you will create a safe house.
Tent locations are no longer removed after 4 weeks of inactivity of its owner. Please note that it may be enabled again in the future.
Campfire / Tent Management
Campfire no longer works as a workbench. Instead, it's used for tent management. You still have to use firewood to create a campfire in a new tent. Once created, click the campfire to open a dialog window where you can do following tasks:
* Change the name of the tent
Allows you to name the tent. The name will be used on new maps to the tent (see below). Keep in mind that changing the tent name won't change the description in already existing maps.
* Upgrades
Displays a list of available upgrades - features which can be added to the tent or safe house - and allows you to do the upgrades if you have necessary materials.
* Create a map to this location
Creates a map item which, when used by any player, will show the tent to the player. It's impossible to make someone "forget" the location as long as the tent/safe house exists, so watch out when sharing or storing maps!
* Abandon tent
Destroys location with all items inside and moves every alive critter to the world map. Tent owner will receive Folded Tent which can be used again to set up a camp in another place. Some of the items left on the ground when tent is removed might reappear in the game later in various places - similar system is used for items lost in encounters (see previous changelog).
Obsolete Tents
Tent locations created before the update do not contain the campfires anymore. Character owning the obsolete tents may remove the location using Special Tent Item, which works like the Abandon Tent option described above. You will find the Special Tent Item in front of the tent. It's up to player to decide if and when the map should be removed. If it's his/her will to keep the map for sentimental reasons, it won't affect the other tents in any other way.
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