Other > General Game Discussion
Simple TC review (8/11)
Pozzo:
--- Quote ---That would be good, but its pretty unfair for people not from Europe.
--- End quote ---
Yes but if for example Gecko can be taken only between 5 am and 7 am european teams won't be able to control it so it will be unfair for european teams.
Anyway what you propose (time windows) will always be unfair for one country or another so in my opinion it is not a good solution.
avv:
Never played during these tc windows but do you think it's the solution for all problems related to tc?
I don't see, for example how it would fix overpowered militia or the fact that towns are left as ghost towns after capture. TC windows might fix the way towns get captured when defenders are afk, but only problem with that activity is that the tc box gets reset. Even with tc windows the towns might get sneak-capped when defenders were afk. So the actual problem is that tc locker can be reset too easily.
Pozzo:
And what about of the old feature when the amount of caps in the chest depended on people who came in the town to trade with merchants (the more they trade the more the faction get caps in the chest) ?
The feature have to be balanced but maybe we should think this way.
Swinglinered:
Trade-based caps would be nice, also Militia should be based on what types of weapons, armor, etc. the locals would have.
If the locals had the stuff militia does and were as tough- no town could ever be taken in the first place.
As for time windows, make them charisma/luck based- random 1-3 hours plus random 1- to charisma plus luck hours. Stats are from the one who talks to the TC guy.
Maybe add minutes equal to speech plus barter on top of that.
Window extended by 1 hour per militia purchased plus 2 hours per merc added to the militia.
Defense forces would have to be provisioned with armor, weapons, ammo, and healing supplies.
Not sure about window extensions.
Maybe you have to defeat the militia/etc. to retake town after the window runs out unless you wish to keep adding mercs to the militia.
So the longer you keep the town the stronger it gets. Just don't let the window close or they decide they don't need you any more and will be really tough to retake.
Sarakin:
--- Quote from: A concerned wastelander on August 17, 2011, 06:27:56 AM ---Thats why i was thinking different time zones for different towns.
Most factions cant compete with big factions from Europe, thats why they arent interested in TC.
--- End quote ---
Who do they wanna fight at their timezone ? Nolife european gangs that will defeat them, so that gang will own these towns 24/7. I already mentioned how should windows be set.
--- Quote from: avv on August 17, 2011, 11:42:00 AM ---I don't see, for example how it would fix overpowered militia or the fact that towns are left as ghost towns after capture. TC windows might fix the way towns get captured when defenders are afk, but only problem with that activity is that the tc box gets reset. Even with tc windows the towns might get sneak-capped when defenders were afk. So the actual problem is that tc locker can be reset too easily.
--- End quote ---
I already mentioned no militia in towns ::). Sneak-capped ? How ? There will be usual timer saying that one gang is going to take the city, so defenders might leave the town or decide to defend it. TC is just lure for a fight, face it. I dont want to change that fact, because I dont know how, but I want to improve those fights.
Oh and it was said thousand of times, there should be ammo, guns, drugs in lockers instead of caps.
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