Other > General Game Discussion
Simple TC review (8/11)
Lordus:
Militia strenght is too powerfull for current stage of game. Team of 10-12 lvl 21 powerbuilds needs 2 times to kill them all, althought there are not any other enemy players. Their HPs, weapons and perks were set up on stage of games, when 2 alliances each with 15 plus players dominated the game..
So dont forget to change this after next wipe, because if one team would be able to rush TC, this team would dominate from this caputre for many weaks (like last era) and the impact on gameplay would be massive and negative.
avv:
Plus militia is abusable like dozens of ways for the benefit of attackers and defenders.
Also it's characteristics are a bit flawed. Example: the longer a faction holds the town, the more militia they get. It doesn't really help anything. It's easily bypassed by capturing the town when capturers are offline.
Players respawn, militia doesn't.
Fast solution would be to have medium strength militia of 8 that respawns, heals itself and loots dead people they kill, stuff goes to tc locker.
In addition the increasing tc rewards over time is also rather rubbish. If town is captured when its defenders weren't there, the rewards are reset and there's nothing the defenders can do about it
Sarakin:
We were discussing this lately and I think the lesser evil would be to have TC windows once again with the difference of 2 TC windows set up by the defenders with the minimum of 6h spacing. No militia involved.
A concerned wastelander:
Agreed, TC windows are a must, each town could have is own window, thus players from a certain time zone would benefit from capturing a town of there own time zone. It would also be hard for a single faction to have all towns, making the server more diverse and stable.
I would keep the militia, but with TC windows, it could be nerfed a bit.
Crazy:
--- Quote from: Lordus on August 16, 2011, 12:47:59 PM ---Their HPs, weapons and perks were set up on stage of games, when 2 alliances each with 15 plus players dominated the game..
--- End quote ---
It's not even where this come from: militia was created when the average PvP player had 250HP, 16 AP, 90%DR, and the avenger had an higher DPS. With such strength, even 3 prepared players were more than enough to waste it. And then, avenger and drugs have been heavily nerfed, using mercs in militia became comon, and the alliances have been reduced in number, while miltia didn't move an inch...
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