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PK in a random encounter??

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Gaizk:
Ill tell you why this isnt gonna happen

THIS IS A TROLL GAME FOR TROLLS, any mechanic you consider designing has to be worked around the fact the game IS FULL OF TROLLS, people will abuse it in any possible way and render it void. Distrust will move back and things will be the way they were

This doesn't mean such mechanics cant exist, just that they would require an awful lot of work and constant supervision, both things devs on this game are not willing to really do, they got works, lifes etc and they shield themselves with that despite how wrong they're little pet project goes... Which to say, what they do isn't wrong at all, or at any level, its just a pet project and see it as such.

Ill repeat since you didn't get it on my first post, this community is FULL OF ASSHOLES, TROLLS, and whatnot, I dare say half of the people that plays this are twats, tossers, idiots and 12yr old kids, The fact you dont see just how many there are is because they're dormant, waiting for wipe. IT will be HELL when that happens and you'll realize the magnitude of the trolls on this game. IF you  can enjoy the constant frustration from playing with, against and alongside trolls then go ahead, if not then shut the fuck up, and if you're very so inclined to add something, then be very thoughtful instead of throwing random ideas that can bring to random abuse. Scrutinize every idea you can come up with, ALOT, because everyone else is doing so since we dont want abusive mechanics, just abusive players

KruskDaMangled:

--- Quote from: jonny rust on September 07, 2011, 07:24:40 PM ---beginning training/tutorial area's WERE part of the game essence of Fo1 and Fo2.

You weren't thrown at 21's with CA and LSW's your first day on the job either. 

I like to think the only reason we don't have this is because of limited man power versus the amount of time it would take to build and script it.

The ONLY people you see arguing against this idea are the griefers themselves.

I don't mind PKers one bit BUT there is an extreme short sightedness to the griefing where they don't realize that their behavior is caping our population and perhaps even diminishing it. There is a very likely possibility that they are 'over hunting' and they don't seem to mind or perhaps fail to understand this.

community is always low and there is a high drop out rate. Let's not pretend the problem doesn't exist.

--- End quote ---

If you went the right way you didn't run into horrible end game enemies. If you whimsically wandered towards the coast you got slaughtered by said end game enemies if you couldn't avoid them. (Actually, if you went the right direction half cocked you still got slaughtered, but not as badly.)

Speaking personally, it's not a matter of griefing weak players I see. It's a matter of "a person I don't know".
"I should shoot him, because he might not be friendly/I want his stuff"
I guess it involves some malice, but it's not really about ruining someones day, so much as getting more stuff for me, and friendly players who need equipment. (And yes, at some point, one will have the need for shitty newb equipment, for newbs and stuff. Even if you don't, it can still be sold.)

Even when I don't even have the carry weight left to carry loot, I still shoot unknowns on sight on general principal, you just can't trust them.

jonny rust:

--- Quote from: KruskDaMangled on September 07, 2011, 11:02:49 PM ---If you went the right way you didn't run into horrible end game enemies. If you whimsically wandered towards the coast you got slaughtered by said end game enemies if you couldn't avoid them. (Actually, if you went the right direction half cocked you still got slaughtered, but not as badly.)

Speaking personally, it's not a matter of griefing weak players I see. It's a matter of "a person I don't know".
"I should shoot him, because he might not be friendly/I want his stuff"
I guess it involves some malice, but it's not really about ruining someones day, so much as getting more stuff for me, and friendly players who need equipment. (And yes, at some point, one will have the need for shitty newb equipment, for newbs and stuff. Even if you don't, it can still be sold.)

Even when I don't even have the carry weight left to carry loot, I still shoot unknowns on sight on general principal, you just can't trust them.

--- End quote ---

All I'm saying is that If you are hunting players and see a blue suite with no weapon and 40 HP in the middle of a fight with some brahmin there are two ways you can go.

You can blow pieces of him all over the wasteland for a few weak healing powders and maybe some hides and junk and risk him rage quiting as a result, meaning no repeat business..

Or you can leave him to his own devices. Let him have his powders and kill the brahmin. let him make a tent and earn some real loot. Then next time you meet him he might have something actually worth killing him for. By this point he would have a much better understanding of the game and less likely to walk away from it meaning he will be back with more loot and you're attack would have been less of a slap in the face and more of a lesson.

IMO #2's the way to go.

But I also wasn't trying to single out player killing (which imo isn't synonymous with griefing). I really meant griefing in all of it's forms

KruskDaMangled:

--- Quote from: jonny rust on September 07, 2011, 11:32:13 PM ---All I'm saying is that If you are hunting players and see a blue suite with no weapon and 40 HP in the middle of a fight with some brahmin there are two ways you can go.

You can blow pieces of him all over the wasteland for a few weak healing powders and maybe some hides and junk and risk him rage quiting as a result, meaning no repeat business..

Or you can leave him to his own devices. Let him have his powders and kill the brahmin. let him make a tent and earn some real loot. Then next time you meet him he might have something actually worth killing him for. By this point he would have a much better understanding of the game and less likely to walk away from it meaning he will be back with more loot and you're attack would have been less of a slap in the face and more of a lesson.

IMO #2's the way to go.

But I also wasn't trying to single out player killing (which imo isn't synonymous with griefing). I really meant griefing in all of it's forms

--- End quote ---

Ideally, yes.

I don't always waste bullets on someone like that. If they do anything threatening though, it won't go well. Just because someone doesn't have armor doesn't mean they aren't dangerous.

And like I said, it kind of levels out. I promote the experience of new players in my group, who don't feel like quitting because they have support. That's just kind of how my group of fellow players works. Everything is about our group, not random people. Sometimes we recruit people, a lot of times we shoot them in the face. It ends up being not fun for us if we are just naive.

It does vary of course. It's a safe bet that some poor schmuck wandering around a less PVP intensive wilderness area isn't that dangerous. Your bigger hunting areas, for players and NPC's, well, you have to learn sometime that it's not safe to hunt there, because people hunt YOU  too.

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