Other > General Game Discussion
PK in a random encounter??
jonny rust:
--- Quote from: Stampedo on September 07, 2011, 06:21:29 PM ---The community is very low compared to other MMO's, I wonder if there would be ways to bring more player while keeping the essence of this game.
--- End quote ---
beginning training/tutorial area's WERE part of the game essence of Fo1 and Fo2.
You weren't thrown at 21's with CA and LSW's your first day on the job either.
I like to think the only reason we don't have this is because of limited man power versus the amount of time it would take to build and script it.
The ONLY people you see arguing against this idea are the griefers themselves.
I don't mind PKers one bit BUT there is an extreme short sightedness to the griefing where they don't realize that their behavior is caping our population and perhaps even diminishing it. There is a very likely possibility that they are 'over hunting' and they don't seem to mind or perhaps fail to understand this.
--- Quote from: runboy93 on September 07, 2011, 07:23:01 PM ---Community is low at the moment.
It's all because of waiting for wipe :(
--- End quote ---
community is always low and there is a high drop out rate. Let's not pretend the problem doesn't exist.
Stampedo:
I have absolutely nothing against PK. It's the right opposite actually.
Anyway, to balance that, this game needs to be a more beginner-friendly. In particular for the huge amount of people that didn't play Fallout 1 & 2, that are already repulsed by those old school-ish graphics and outdated gameplay.
And I hate to hear those pseudo-elitist players arguing that this game is not made for noobs and they have to go through this awful learning phase and a high dose of frustration to worth playing this game. That's a dumb statement because every single players has been a noob once, they just had enough determination (masochism?) to keep playing. Each begginer can become an experienced player, as long as the game is not telling him constantly "get the fuck out asshole, nobody wants you here".
This game is total anarchy, that's his charm, but at the same time it should be slightly more compartimentalized so every kind of players can find what he's looking for and on the top of all: having fun.
If I were to create a new mod for Fonline, I'd have concerns to find the right balance between "keeping hardcore gamers pool" and "seducing new players and make them stay", in order to have the biggest player base possible.
What would you do?
Grommok:
Some time ago someone suggested to make a sort of "noob town" where players could make their first level, have a few quests to help them get started, and so on.
Probably those players would have ragequitted at the first encounter with a Section 8 member.
spears:
This subject has been done to death, what is a low lvl town going to offer? A place to get easy hunting rifles? Safe molerat farming?
The best way to get through the earlier part of the game is to have some friends, party up with some people anybody who isnt a complete nubcakes wont be needing all the crap gear like hunting rifles and deagles from a midbie encounter.
Dying doesnt get any less annoying until you stop caring about your stuff so much, losing a top tier combat loadout to a merc trap happens, wherever you move the safe point to in the lvl/gear progression will still cause grief.
If anything i think increasing the starting outdoorsman would probably be the best way to make it easier on nublets with the minimum amount of change.
Stampedo:
Ok so you're involuntarily pointing out something interesting.
Having a safe zone is rather stupid, it's true, and it goes against the games philosophy. What I think is that there should be improved mechanics for allowing people to help newbies.
Currently, it's kinda hard to find trustful people to party with or people that are actually willing to help and not shooting you in the back after you've dug some ore for them.
There should be in-game forums (by forum, I mean a place like a bar or something) where people gather and share stuffs (material, gear, tips, sell stuffs) in a safe way (a place where weapons are not allowed for example).
It could happen at any level.
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