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Author Topic: Revolutionizing Faction Terminal  (Read 17772 times)

Bartosz

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Revolutionizing Faction Terminal
« on: August 10, 2011, 08:56:24 am »

Hey, since we all know we need better communication, more information, I decided to start some small series of blogpost, about the thing I'm currently working on. Please note it's still early in development, so it might take some time, it may even turn out to be complete flop, but hey - at least we're here talking stuff, showing what's going on and trying to keep ourselves closer than it used to be:)

Read: http://fonline2238.blogspot.com/2011/08/revolutionizing-faction-terminal.html

...and comment here!
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Re: Revolutionizing Faction Terminal
« Reply #1 on: August 10, 2011, 10:14:02 am »

That idea with managing faction from web seems very promising.

Anyway I gladly appreciate that you have let us to see what is happening in devs dungeons.
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Kill them all and let the god sort them out.

wreese2u

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Re: Revolutionizing Faction Terminal
« Reply #2 on: August 10, 2011, 10:22:07 am »

Good ideas on changing it :)
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Re: Revolutionizing Faction Terminal
« Reply #3 on: August 10, 2011, 11:02:59 am »

Very good to know what you're doing and planning :)
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Sarakin

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Re: Revolutionizing Faction Terminal
« Reply #4 on: August 10, 2011, 03:31:14 pm »

Im really happy that we moved that direction and I hope the crowd will be pleased while you might get some positive feedback/ideas from the community.
Both faction name / player name reserving and managing the faction from web sounds good, Im looking forward to it.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Crazy

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Re: Revolutionizing Faction Terminal
« Reply #5 on: August 10, 2011, 03:55:54 pm »

That definitely sounds good !
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

avv

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Re: Revolutionizing Faction Terminal
« Reply #6 on: August 10, 2011, 05:05:34 pm »

In devs we trust.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Grommok

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Re: Revolutionizing Faction Terminal
« Reply #7 on: August 10, 2011, 05:16:38 pm »

Wow! I must really find some 1-headed brahmin for you...
Let the reign of the GNTMWFOG never end!
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #8 on: August 12, 2011, 02:15:44 pm »

Ok, wrote another post on that subject. Go and check if it's bullshit or not http://fonline2238.blogspot.com/2011/08/revolutionizing-faction-terminal-data.html. I am still unsure whether I'm not trying to make something bigger than actually needed (which may turn out to be some kind of fail), oh well:)
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Crazy

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Re: Revolutionizing Faction Terminal
« Reply #9 on: August 12, 2011, 02:37:23 pm »

Ohohoh, it become more and more intersting.


Quote
For example, imagine we would like to know what items are in which base. If the server would tirelessly help us filling it, we could use such info, and make various inventories etc.

But that may be a lots of data to cope with. What do you think? What would be useful to see out there in those terminals? Or maybe it's not needed at all?

I can assure you that knowing the exact stock we have would be useful. Moreover, this could be even better if there were a register, where all stuff deposited/taken by who and when would be written: I know that especially new faction where members don't trust each other so much would be happy to have such feature. But obviously, if it require too much of the server we can live without it. However, if it's not a big deal, well, this would be a great addition.


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Notice how some of that data does not really affect gameworld. For example, the status - if the player is the enemy for your gang, the gameworld (npcs, monsters and other script-driven aspects of the game) does not care about that fact. But should it be the terminal of an NPC faction, then such status matters.
This is not totally true, ennemy status is used for mercs ATM, and there is even the awesome (useless but awesome) command to ask on radio if a nick is ennemy or friend ("we checked our record. it is ennemy!"). Also, it would be good if even in those players factions, status reflected something in game: it could be for militia in TC for example (ennemy shot on sight, friends protected). And if you don't plan to give us back the genius old NameColorizing, it could be cool if we could have a faction related NC, where you can assign a color to each gang to see their registered members in the color chosen.

Also, an option to affiliate your whole player faction to a NPC faction could be great too.
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When you have to shoot, shoot, don't talk

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TTTLA, for Great Justice !

Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #10 on: August 12, 2011, 02:45:11 pm »

But obviously, if it require too much of the server we can live without it.
Well, that's why we are using external data storage for it. Those are designed to hold insane amounts of data, and we are not increasing the amount of memory used by fonline server (which is for now limited by the fact it's 32bit process).

Quote
This is not totally true, ennemy status is used for mercs ATM
Yeah, agreed.

Quote
And if you don't plan to give us back the genius old NameColorizing
I will try to force the idea of having it back, because it would work nicely with new terminal. You would just simply fetch the file from your web interface, and it would be generated automagically for you basing on the data that's there.
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avv

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Re: Revolutionizing Faction Terminal
« Reply #11 on: August 12, 2011, 04:26:55 pm »

As long as it reduces the ammount of taxiing, relogging and escorting people to bases it's gonna be big improvement.
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #12 on: August 12, 2011, 08:06:37 pm »

Quote
("we checked our record. it is ennemy!").

Ah damn, it was soo long ago I even forgot it's there. One of the first things implemented...
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LagMaster

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Re: Revolutionizing Faction Terminal
« Reply #13 on: August 12, 2011, 11:01:01 pm »

awesome job!!!!

also if we can use the faction and merk mood on other servers, can you show us how to do that on other servers?
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Bartosz

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Re: Revolutionizing Faction Terminal
« Reply #14 on: August 12, 2011, 11:15:41 pm »

awesome job!!!!

also if we can use the faction and merk mood on other servers, can you show us how to do that on other servers?

I'll be trying maybe to post some technical how-tos and other stuff I find interesting, but I doubt there will be any ready solutions posted...
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