Other > General Game Discussion

Different abilities for different races

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EvilKhan_BG:
I think its for the best NOT to add different races like ghouls and super mutants, Its gonna be an epic fail

Grommok:
Why? We just have to define a F.E.V. details ;D

Enzotainment:

--- Quote from: Grommok on August 11, 2011, 12:36:02 PM ---Why? We just have to define a F.E.V. details ;D

--- End quote ---

Maybe it would be more fun if it works like this:
- lvl 13 required to get the mutie F.E.V. dip
- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance
- your skills remain as they were before you became mutated

This way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.
It also seems like a more 'realistic' approach to the situation  :)

Surf:

--- Quote from: Enzotainment on August 11, 2011, 12:46:27 PM ---Maybe it would be more fun if it works like this:
- lvl 13 required to get the mutie F.E.V. dip
- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance
- your skills remain as they were before you became mutated

This way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.
It also seems like a more 'realistic' approach to the situation  :)

--- End quote ---

That might be "realistic" but taking away control of the very core of a players character (the stats ) or even make such an important thing random is never a good idea.

Slaver Snipe:
I would also see that making people create 10 luck 10 endurance 10 int alts so they have the best chance at "rolling" good special and have plenty of SP.

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