fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 11:27:52 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: perk suggestions  (Read 1261 times)

perk suggestions
« on: August 06, 2011, 12:56:32 am »

There are some perks in game that could be revised imho.
Let's find a way to make them more usefull.
I suggest theese changes for perks: 

Earlier Sequence: +3 sequence;
Faster Healing: +2 bonus to your Healing Rate and reduction of cooldown (up to twice);
Healer: +30% of normal hit points when using the First Aid skill
Educated: +3 skill points when gain a new experience level
Heave Ho!: +2 to ST for purposes of determining range and +1 ST for handling strength check (with thrown weapons only)
Dodger: +10 to Armor Class;
Adrenaline Rush: +1 action point when you drop below 1/2 of your Maximum Hit Points;
Swift Learner: additional +15% bonus whenever you earn experience points;
and the last one is to reduce IN requirement for sharpshooter to 4.
« Last Edit: August 06, 2011, 11:56:09 am by fylhtqrby »
Logged

jonny rust

  • Caravan Dan
  • Offline
Re: perk suggestions
« Reply #1 on: August 06, 2011, 02:19:44 am »

dodger would finally make a worthwhile difference imo, I was just talking about better AC boosts in another thread.
Logged
     

Grommok

  • Desert Ranger
  • Offline
Re: perk suggestions
« Reply #2 on: August 06, 2011, 11:31:01 am »

Faster Healing: +2 bonus to your Healing Rate and reduction of first aid cooldown (up to twice);
Why reduction of first aid? It would make more sense to doble your current Healing Rate (for me)
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: perk suggestions
« Reply #3 on: August 06, 2011, 11:58:49 am »

I meant cooldown reduction. My bad english, sorry.
Logged

Grommok

  • Desert Ranger
  • Offline
Re: perk suggestions
« Reply #4 on: August 06, 2011, 12:06:05 pm »

I understood cooldown reduction, but still i dont see why. After all is about your body reacting faster to injuries, so your skills shouldnt be affected.
The medic perk should offer cooldown reductin to both First Aid and Doctor, not the Faster Healing.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: perk suggestions
« Reply #5 on: August 06, 2011, 12:27:47 pm »

Dodger and Swift Learner suggestions sounds cool.
Both those perks are almost useless now and almost no one use them, but with those new numbers even someone could taken them.
Re: perk suggestions
« Reply #6 on: August 06, 2011, 01:04:37 pm »

I understood cooldown reduction, but still i dont see why. After all is about your body reacting faster to injuries, so your skills shouldnt be affected.
The medic perk should offer cooldown reductin to both First Aid and Doctor, not the Faster Healing.
Ok. If you think its a bad idea i can only suggest reduction of weakened time after death instead... and double current Healing Rate. Anyway this perk need to be improved imho.
« Last Edit: August 06, 2011, 01:07:09 pm by fylhtqrby »
Logged

Grommok

  • Desert Ranger
  • Offline
Re: perk suggestions
« Reply #7 on: August 06, 2011, 01:15:33 pm »

Good one. Reduction of weakened time is a thing that i dindnt thought about... and very useful. This will make Faster Healing a must for everyone.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: [1]
 

Page created in 0.097 seconds with 21 queries.