Other > Other FOnline projects

List of other FOnline engine based games

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Shangalar:

--- Quote from: JovankaB on January 15, 2013, 12:50:08 pm ---Show me one successful example of a real CRPG in coop mode (with non-linear plot and
many dialogs, not some action hack n' slash like Diablo). Such things don't exist and for
a good reason. Every player has own pace of playing such games, and just adding more
people who want to do things their way with different speed doesn't make it more fun.

--- End quote ---

That's why playing BG in cooperation mostly never happens though the game experience is rich and interesting. To me you're dreaming, Lexx ;)


--- Quote from: Lexx on January 15, 2013, 05:57:34 am ---I still don't get why everyone wants to make a huge online server. This will fail, I can guarantee this.
--- End quote ---

Your attitude there is surprising. Frankly, the answer is simple : because we don't have a decent one. Why would it fail, huh? That's your way of wishing us good luck? Couldn't you share your knowledge of the reasons why a FOnline server would automatically be a failure? Coming from a developer working on the oldest and the most known FOnline project, you seem quite desperate. Honestly, that's sad. Don't ask yourself why people try to launch their own game when you react like this...

Mike Crosser:
Don't we already have RT only PvP oriented FOnline servers?

JovankaB:
Ashes of Phoenix looks unique enough compared to what is available now.
Personally I think the more servers the better, if someone makes a game
too large to be playable with small amount of people, it's their own problem.

New servers can attract more people who didn't hear about FOnline or played
it long time ago and quit. If only the people who make them will try to advertise
them somewhere outside of 2238 forums :P

Mayck:
From about 10 or more projects we have 2 (or perhaps 3 correct me if i am wrong) that are more or less successful one being TLA's successor Requiem and other being 2238. After seeing so many projects that became abandoned (or splitted into two and then splitted again) or weren't much of a success it's hard to believe in the new projects.

Imho biggest mistake large part of developers makes is they attempt to create "just like 2238 but better" server, instead of developing something original. AoP seems to be trying to go that original way, so good luck.

Skycast:

--- Quote from: JovankaB on January 15, 2013, 12:50:08 pm ---Cleaning up and making a version of SDK that doesn't actually suck would be interesting project.

--- End quote ---
What for? Create clean sdk it is work for few hours, anyway who cant clean sdk cant do anything usefull based on sdk  ;D


--- Quote from: Mayck on January 15, 2013, 01:28:21 pm ---Imho biggest mistake large part of developers makes is they attempt to create "just like 2238 but better" server, instead of developing something original. AoP seems to be trying to go that original way, so good luck.

--- End quote ---
Wrong, "something original" will be interesting only for existing community because they bored of same sarvers/maps but new players come to fonline expect "canon fallout online" not some unknown shit with fallout graphics. I know it because this data was collected by me and few my friends in real life from guys who played fallout but never heard about fonline.

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