Other > Other FOnline projects

List of other FOnline engine based games

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Shangalar:
Making something big takes time. We'll add stuff continuously. Hopefully we'll have something playable in a couple of weeks.

Wipe:
No love for TB in FOnline world... :'(

Lexx:
I still don't get why everyone wants to make a huge online server. This will fail, I can guarantee this. Why not make a coop Fallout game for 2 - 4 players? Nobody did this yet; it would be something new, it would be A LOT easier to make, it allows for more unique and new content that would never work in a MMO game due to player abuse and so much more.

Take a city of your choice - like Phoenix - write down a Fallout campaign, then create it with a bunch of players in mind. Add a few scripting mechanics to create a better coop experience (dialog screen for everyone, all players are always in the same group, nobody can leave a location if not everyone is in the exit grid, player respawn on doctors or some other form of respawn to make the game less harsh if wanted, WORKING TURN BASED COMBAT, a skill system true to the original game - because the ultimate skill balance in such a coop game isn't as important as in an MMO, etc.), release it as full game to the public and it will be super cool.

If I had more time, I would start such a thing and not a new huge online server, which will suffer under not enough players anyway. Damn, this can even be released in chapters without any problem. Do content for 1 or 2 hours first to see how people accept it, then improve on the content and do more of it. In any case such a thing will bring more internet fame than YAFS... Yet Another FOnline Server.

Hell, I would even love to work just on a template game, which can be used by other people to create their own FOnline coop campaigns with not much scripting knowledge needed. Such a thing is badly needed, imo.

Jenova:
FOnline coop isn't much easier. It's still a hell of a work. But the people want to make their own huge projects to be better than others. They would, if they would work in great teams, and give it time. The best method to finish FOnline projects is good old step by step.

JovankaB:
Show me one successful example of a real CRPG in coop mode (with non-linear gameplay,
larger plot and many dialogs, not some action based hack n' slash like Diablo). Such things don't
exist and for a good reason. Every player has own pace of playing such games, and just adding
more people who want to do things their way with different speed won't make it more fun IMHO.

Cleaning up and making a version of SDK that doesn't actually suck would be interesting project.

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