Other > Suggestions

2 handed gun close-range penalty and special abilities for guns.

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jonny rust:

--- Quote from: Grommok on August 06, 2011, 11:28:52 AM ---So, you read Real Injuries, one of my suggestions?

--- End quote ---

yea you had some really nice ideas in that post, I just haven't had the time to comment on them. As far as my perspective on AC v.s. DR/HP goes though its just common sense imo. I like the waste to be believable as I like to believe in the waste. So while I would like to see melee fighters succeed, I want them to do it realistically.

Grommok:
Well, to see a Meele realistically succeed, he should have a very heavy armor, and a good weapon, maybe Hammer. Plus, having some throwing knife might help, by injuring the enemy legs or arms, to prevent them shooting or running away. That's my vision, a bit ninja-like, of a working Meele with a good winning rate against other players.

Handyman:
i want to say something, do you think that http://youtu.be/mJMFgdh5ecU #Invalid YouTube Link# has some penatly at close range ?? the bullets probably just penetrate target.

Grommok:
Well, it's harder to point if your target is over the minigun, dont ya think?

jonny rust:

--- Quote from: Handyman on August 07, 2011, 02:45:17 PM ---i want to say something, do you think that http://youtu.be/mJMFgdh5ecU #Invalid YouTube Link# has some penatly at close range ?? the bullets probably just penetrate target.

--- End quote ---

If I was close enough to punch you I wouldn't be in front of the gun anymore, and the only threat would be catching a finger in the barrels as they spin.

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