Other > Suggestions
2 handed gun close-range penalty and special abilities for guns.
jonny rust:
This is a thought I had after reading Rat's HtH suggestion.
normally when an opponent gets right in your face a two handed gun isn't nearly as effective as it's easily pushed aside or taken control of by your opponent.
So I'm suggesting that at when fighting humans at 1 hex rifles and other two handed guns get an accuracy penalty. This is obviously a suggestion to help out the melee guys, but I really think they need it; after all by the time the get 1 hex from the shooter they have probably already sustained a serious amount of damage and should get a bonus for having made it that far to now give them a chance to turn things around.
However it would be nice if the rifle could be used as a blunt weapon with a chance to knock your opponent back as retaliation, It would make use of your melee skill but perhaps also take into account your gun skill to supplement the attack. This would most likely deteriorate your weapon faster than usual. Using rifles as blunt weapons has been suggested by Grommok before but I think it is a good flip side to this suggestion as to not leave riflemen high and dry when getting rushed. It could just use the hit animation until we enter 3D. Alternatively, riflemen can keep a sidearm ready for such a situation.
As for big gunners, I think this should still apply because while it will be harder for them to retaliate against such an attack (most of them can't use sidearms and I don't think large guns make very effective bludgeoning weapons) if a melee guy actually makes it past the spray of an LSW or survives getting pounded by rockets to charge his enemy, then he really, really deserves it imho.
note; to make this less exploitable the accuracy penalty for the gunner should reflect the melee or HtH skill of the attacker.
RavenousRat:
LSW or bazooka costs more than bare fists, why bare fists should win LSW or bazooka?
(yes mauser can win LSW and cheaper, but it's because critical system isn't made well and based on pure randomness and you can instakill guy in BA with a rock)
Edit: I'm taking into account if it'll be high penalty to accuracy, but if it'll be low penalty, then it's useless and noone would see a difference.
Grommok:
--- Quote from: jonny rust on August 02, 2011, 06:23:49 PM ---Using rifles as blunt weapons has been suggested by someone else before but I think it is a good flip side to this suggestion as to not leave riflemen high and dry when getting rushed.
--- End quote ---
Just to point, by me.
http://fodev.net/forum/index.php?topic=17893.msg147935#msg147935
Look for the suggestion named "Meele Guns".
However penalizing rifles in short range is a good idea. I didnt tought about it. And dont worry, i'm not pissed of the fact you stole my idea, atleast you told that you did. ;)
jonny rust:
--- Quote from: RavenousRat on August 02, 2011, 06:30:03 PM ---LSW or bazooka costs more than bare fists, why bare fists should win LSW or bazooka?
(yes mauser can win LSW and cheaper, but it's because critical system isn't made well and based on pure randomness and you can instakill guy in BA with a rock)
--- End quote ---
chances are fists still wont win against these guns, that was my last point. But who uses a bazooka at point blank anyway? besides it's not that these guns can't be used at all at this range, its just that their accuracy drops to simulate the chance that the close range fighter might take control of the end of the gun. it would be 9akin to your idea) a DnD roll perhaps, melee/hth skill v.s. gun skill.
note: Keep in mind, this suggestion exists only to tip the scales slightly in the melee fighters favor if he makes it past all the gun fire while charging his opponent. at that point he is already very damaged and a slight (and realistic) advantage like this is not really much to ask for imo.
--- Quote from: Grommok on August 02, 2011, 06:34:16 PM ---Just to point, by me.
http://fodev.net/forum/index.php?topic=17893.msg147935#msg147935
Look for the suggestion named "Meele Guns".
However penalizing rifles in short range is a good idea. I didnt tought about it. And dont worry, i'm not pissed of the fact you stole my idea, atleast you told that you did. ;)
--- End quote ---
sorry, was to lazy to check who posted that, just knew I had seen it. I wouldn't take credit for you're idea though. I only brought it up here because I think its a good retaliation to help balance my suggestion for a rifleman. think of it as retroactive validation for your suggestion ;)
edited the original post to credit you with the idea
Grommok:
Thanks. One always likes when it's work is reconized. ;D
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