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Suggestions from Grommok

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Graf:
A lot of good suggestions here, as well as bad and those, the point of which I seem to be missing, so I'll try to systematize my opinion about them.

The ones, which I liked.


* Interactions is something that would be added after 3d implementing (that's what someone of the developers said). Nuff said.
* I've suggested overdose a long time ago. It was a very detailed suggestion, but it was over-trolled and I've rejected that idea by myself. You can search it among my topics still. Good idea though.
* Riot shields and stunning weapons is somewhat cool, but it would influence the balance, so you should try to predict all violations and suggest the ways how to come over them. It's too overpowered at the moment, btw.

* Re-rolling the SPECIAL because of the rads is great idea.
* Robot crafting will be possibly implemented much later, when the current mercs system is balanced (One of the devs words, again).
* Cybernetic enhancements was in F1 and F2, and I think it's a must for Fonline as well, as it may become another reason for people to use less alts. We even already have some inventory pictures for them (check the armors tracker, at the very bottom, among hats). Moreover, it's just cool stuff.
* Mixing drinks is really cool, you seem to be the first who is suggesting that stuff :) (comparing to the most of other suggestions)
* Energy weapons overhaul is the one, which I like most of all. It's just a simple logic, that the batteries shouldn't disappear after they are depleted.
The ones that I didn't liked.


* I didn't liked the "Junky" perk, because something similar was on the TLA server right after the OBT-3 start. Though it wasn't a perk, it was an economy based on crafting top stuff from basically anything. It was possible to craft gauss with junk, metal and some other stuff. Implementing of this suggestion would simply ruin any economy.
* I didn't liked how you presented the "Irradiated weapons". I've seen a plenty suggestions about it around, which has been much better. I recommend you to use the search function to look at them.
* Cannibalism in that shape is plain stupid. Why the hell the meat should be dropped from every human character? I'd imagine this implemented via perk... in somewhat more elegant way.
The ones, which I'm not sure about.


* I didn't understood why do you want corps to be movable, since they are disappearing after 60 seconds anyway? Would make sense if the corpses wouldn't disappear that fast (let's say for 30 minutes), but the players themselves get respawned as usual.

* Throwing the un-throwable weapons is somewhat impossible to implements, if there will be the same number of "slots" for each weapon as now. This means, that every weapon has limited number of actions that could be done to it (5 max afaik), and for most of them 4 are engaged already. Maybe it's a good idea to use it for your suggestion, maybe not. I'm not sure.
* Motos... I'm not sure about this. I think we have enough vehicles already. Instead of this, I'd better suggest to make upgrades for the existing models (I know there's some upgrade system, but it isn't enough at all).
* I'm not sure about the real injuries. Sounds as the good replacement for the existing system though.
* Torch crafting... ok, but why do you need this? It's a pretty much decoration, rather than the useful item atm.
* Taming is a feature, that should be surely implemented, but it was also suggested numerous times, and some of them were much better.

Grommok:
Wow. A real overview. It's the first time that someone really takes care to inspect something from me. Thanks.
Now, lets talk about the points you told.
Ones you liked
1: My suggestion is to use the ones that are already in game in the meanwhile.
2: The overdose system in my idea should work like this: one have a counter that is END-based, lets say that with 10 END is 1000, each time you use a drug some "overdose points" are removed (they regenerate over time) and you must pass a roll with the remaining points. If you cannot pass the roll you simply die.
3: Wow, someone likes that. Riot shields were planned to add more cooperation between players, that is something almost non-existent. Stunning weapons are to make slavers life easier, and to help also someone else, like bounty hunters.
4: Rerolling should just be one of the many effects. They will be very random, from SPECIAL bonus to perk and traits change.
5: The original idea is from my lil' sis. She wanted a robot follower. Then i added the option to craft 'em.
6: Actually, cyber enhancements came as a derivate of Robot Crafting. Really.
7: Well, it's just messing around with stuff. My business is messing around... and my business is good! Apart from that, also drugs could be mixed.
8: The only thing that i can say is that i'm surprised that none tought about that before.

Unliked ones.
1: Obiviously you wont be able to make Gauss with junk, and max should be tier 2 equip, with tons of junk. Plus, as i said, quality would be the same as if it was looted.
2: Well, i just tought that weapon could be somehow irradiated. I presented the fact by just "dipping" them into radioactive waste, but there might be many other ways to do that.
3: As i said, is just for flavor. Maybe it could become a Perk if human meat gave some bonus, like if it acted as a drug.

Not sure about ones.
1: It would have been used along with a suggestion of mine, made sometime ago, named "Rezzing teammates". It basically allowed you to take back to life a friend. Corpse moving would had allowed you to bring this friend to a doc. Or to kidnap a stunned char. Depends on your business.
2: Not throwing, but using them in meele, that is different. To prevent wasting a precious bullet on a rat with 2 hp left.
3: I suggested this mainly because i love motos. And because they arent that impossible in a post-apocalyptic world (see Mad Max). Motos should be the "poor" alternative to cars. Also you would have to rise car prices a little. Plus, moto-thugs are presented also in the short story in FOnline manual, so they should be in FOline itself, no?
4: It is an add to current system. Bleeding shouldnt substitute Crippled Limb, only make it more serious.
5: Sorry, i meaned "Flare". However this would be just for flavor, like flares are right now.
6: I thought at Dogmeat. Plus taming is already there, with brahmins. Why not extending it to other animals?

After all that, i must admit that you pointed some really good arguments. I hope that i explained at my best my points of view about my suggestion. I posted them also to make them grow, helped by the community, to see them implemented in the best way possible. That's what we need, more people making constructive criticism!

Slaver Snipe:
Lots of those suggestions were previously suggested (especially the OMG I WANT TO TAME DEATHCLAWZ AND MAKE ROBOTZ) the other ones are decent I suppose but the "real injuries" section is a terrible idea IMO, unless it is modified it puts way to much importance on endurance which is already a very important special as compared to others.

187umkillass:
Junk idea:

--- Quote from: Grommok on August 01, 2011, 03:34:47 PM ---Cannibalism: when a human is killed, meat is dropped.

--- End quote ---
We got cannibal's in cave, so they can have meat!
Other 'junk' its a junk!

--- Quote from: Grommok on August 01, 2011, 03:34:47 PM ---Normal Suggestion
Meele Guns: allows players to use their ranged weapons in meele, without using ammos. Limited damage.

--- End quote ---
Ripper or CP without Sec? I can not imagine that!!

--- Quote from: Grommok on August 01, 2011, 03:34:47 PM ---Overdose: basically, you die with too much drug usage. The quantity of drugs needed to die would be dependant on many factors, mainly endurance, and how much drugs you use. (Note: This could be considered just for flavor, but since death isnt exacly a light thing i moved it to Normal Suggestions.)

--- End quote ---
Nigga please!!

Junky: the Junky perk/profession -->Like Graf wrote.
Riot Shields: unbalancing pvp(BG)
Stunning Weapons: we dont need another complications with implementing something what is no necessary.
Radz: It can be (that bring me some idea with nades: 2nd type of plasma granades, (radioactive-plasma granades) high lvl of radiation.
Robot Crafting: no crafting again. Make possible to buy robot in enclave base.
Cybernetic Enhancements:to much S-f.
Drinkz: horadric cube and mixing potions?;) nah
Irradiated Weapons: granades is better way.


--- Quote from: Jotisz on August 01, 2011, 06:17:34 PM ---The real injuries idea sounds quite good

--- End quote ---

Keep dreaming....
More(new item) =more crafting=more boring shit, even if it will be in Doctors Bag.
It seems like on TC you will need doctor with Bag, who will die before He heal someone. Who will want to play Doctor at tc? Some masochist?;)

Reiniat:
i suggest pulse guns and pulse damage and robot crafting long time ago, it wasnt really rejected by people im still thinking that my idea was nice to PvE.
http://fodev.net/forum/index.php?topic=13500.0


--- Quote from: 187umkillass on August 02, 2011, 02:45:00 AM ---Cybernetic Enhancements:to much S-f.

--- End quote ---
to much S-f? you mean SciFi or SyFy? because fallout is about both.


--- Quote from: 187umkillass on August 02, 2011, 02:45:00 AM ---Who will want to play Doctor at tc?

--- End quote ---
if the doctor is carrying an M60 and a magic BackToLifibrilator (and an awesome red beret)i think is good.

Canibalism should be implemented as a perk:
you use FA on a dead body and you heal some quantity of HP, depending of critter or dead player HP. only works with human critters or real players.
it should be gained via quest, otherwise nobody will choose it.
Flashy message:
You've eatten the corpse

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