Other > Suggestions
Suggestions from Grommok
Grommok:
187umkillas, about Meele Guns: Never played some shooter? When you have a pistol and get near to the enemy, pressing fire (or meele) instead of using a knife or so, your char will use his gun, only instead of firing, will use it as a club.
Cyber Enhancements: maybe he wanted to write S-M, you little pervert. (that was a joke, no offense)
And for items in real injuries:
They wont be crafted (you really think you can craft a scalpel in some shitty workbench in the middle of the desert?) but either scavenged in some prewar facility (or, much more rare, found in ruins, even if sounds stupid) or bought from a true doctor in the wastes. The only thing that will be craftable is Doctor Bag, will all that equipment and a brahmin or gecko skin.
Drinkz: not horadric cube, it's just adding some drink with other, never drinked beer with (i think is the right word) soda?
Radz: Not about adding more ways to irradiate, but just making radiation something to REALLY avoid, not just a malus to SPECIAL that can be cured by anyone with a doctor coat or by magically drinking RadAway.
Robot Crafting: is just a way to obtain 'em. Do you prefer buyin' em? Ok. No problem.
Irradiated weapons: just an idea to make combats more "dirty". Plus, plasma grenades are made with uranium, so they should give away some radz, apart their damage.
Again, good arguments (except that s-f thing, i really dont get it. And the fact of "doctor crafting". Doctors play with your life, atleast give them some decent equip!) (more jokes, even if the doctor one is more serious).
Johnnybravo:
--- Quote ---Energy Weapons Overhaul
--- End quote ---
Energy Weapons and Vehicles all use Microfusion cells. Read something about nuclear fusion and you might realise what kind of power do those batteries pack, and how there's no such way to just recharge them (instead they'll need fuel, probably hydrogen).
It is unknown how do they really work and how they were manufactured, but it is fact that US were saved from energy crysis by energy from nuclear fusion, so batteries would be definetly plentiful.
OskaRus:
I think there is too many sugestions in one thread and should be split in multiple threads of fewer coresponding suggestions.
I would like to see motorcycles in game. Most likely with sidecar, m42, SS-man gunner and hakenkrojc on gas tank. xD
Grommok:
--- Quote from: Johnnybravo on August 02, 2011, 04:27:00 PM ---Energy Weapons and Vehicles all use Microfusion cells. Read something about nuclear fusion and you might realise what kind of power do those batteries pack, and how there's no such way to just recharge them (instead they'll need fuel, probably hydrogen).
It is unknown how do they really work and how they were manufactured, but it is fact that US were saved from energy crysis by energy from nuclear fusion, so batteries would be definetly plentiful.
--- End quote ---
Then there will be Hydrogen station to recharge them, and standard Power Station for the others. But what to make them together, and make just a Recharge Station with different slots for stardard Energy Cells and Microfusion Cells?
--- Quote from: OskaRus on August 02, 2011, 04:30:35 PM ---I think there is too many sugestions in one thread and should be split in multiple threads of fewer coresponding suggestions.
I would like to see motorcycles in game. Most likely with sidecar, m42, SS-man gunner and hakenkrojc on gas tank. xD
--- End quote ---
Splitting them would occupy half of the suggestion category. This way is much more simple, for me to do, and for the forum for organization.
I would like motos too... that's why i suggested them ;D
187umkillass:
--- Quote from: Grommok on August 02, 2011, 01:54:13 PM ---187umkillas, about Meele Guns: Never played some shooter? When you have a pistol and get near to the enemy, pressing fire (or meele) instead of using a knife or so, your char will use his gun, only instead of firing, will use it as a club.
--- End quote ---
I know what you mean, but i really dont see a sensible classification of Dmg with weapon without ammo!
Example:
Ripper 15-32; so without ammo we can't compare this even to:
Combat Knife 12-19; becouse it's two diffrent blades and ripper got chain. So knife will be pierced flesh like knife into butter;)
In summary, it should make without ammo dmg: 7-11. I see no sense in using such weapons, besides, this leads to additional work for dev's with scrypt's...(I think, Solar got some work with other more important thing's) ;)
--- Quote from: Grommok on August 02, 2011, 01:54:13 PM ---Cyber Enhancements: maybe he wanted to write S-M, you little pervert. (that was a joke, no offense)
--- End quote ---
I little laugh on that:)
Enyway one thing piss me off, i mean "The cybernetic arms will make your right/left arm unbreakable" this is to much S-f(science fiction) for me... As we know Solar got some solution after wipe for similar issue with anti-cripp perks http://fodev.net/forum/index.php?topic=17185.msg142492#msg142492
I think that's all, and it's quite clearly. Yo!
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