Other > Suggestions

Guards shoot lock pickers in guarded towns.

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Dormak:
Guarded parking lots should require pay for timer then.

Eternauta:

--- Quote from: OskaRus on August 05, 2011, 09:46:01 AM ---Public parking lots would be of no use. You primarily need to park with your pvp ape near unprotected town before battle where you can die and lost your key. Other alts can have outdoorsman. Othervise most of cars are lockpicked already for comfort reasons.

--- End quote ---

Maybe public parking lots should exist in guarded towns only. Guards in these maps would act pretty much like any guard in protected towns, but also shoot at people who are lockpicking a car or its trunk.  Possible explanation: guarded towns have strong governments with a relatively decent economic structure so they can pay and maintain these installations, while in unguarded towns, which get occupied by gangs all the time, governments are weak and can't afford these things as they need stability.

In unprotected towns, you won't have this option and so in these places you risk getting shot and your car risks getting lockpicked.

This way cars are protected in protected towns, and unprotected in unprotected towns - I think this is how guarded/unguarded is supposed to work in the first place.

Shonsu:
No need for a tent/encounter map.  How about doing it like Vault City?  When you drive a car into town it arrives in a fenced in area with guards.  To get out of that area you have to buy a personalized ticket for a small fee.  When you come back you're charged based on how long you were parked there.  Or if that's too complicated just a simple fee when you arrive.  Anyone trying to enter the area without their own ticket gets shot on sight.

EDIT: Just thought of a complication.  A thief could drive in, get the pass, then steal someone else's car, then walk back in and get his own.  SOLUTION: It's a one time pass.  To get back into the gated area you have to give the guard back your pass.  Still not foolproof I guess, a thief could drive a scout in and steal someone's Hummer or just lockpick all the trunks and steal anything in them.

runboy93:
Lockpickers can be really annoing sometimes even you just come to shopping at NCR or other towns..
They can be really fast and you don't even see when you car is on the way :D

I suggest that guards first just start shout about fail lockpick and, if that happens many times then guards start shoot.

OskaRus:
Well you must know that there are some options of securing your car:
1) parking tent. Time investment 10 mins, money investment 10 hides, duration two weeks +-, secure 100%
2) other parked car. Time investment 10 mins, money investment 30k caps (or cheapest car), duration infinite, secure 100% after initial 10 mins
3) parking on the world map. Time investment 1min each park to get to city, money investment 0, duration infinite, secure 70% (object of discussion, i have never lost WM parkd car but found and stolen few wm parked cars)
4) parking in city. Time investment 0, money investment 0, duration infinite, secure 30% depending on city (realy have no idea about that option i have never even tried it.)

As you can see even WM parking doesnt mean certainly lost car. This parking lot idea is trying to suggest new method of securing your car. But as far in the discussion it seems like you want it with some investment but not with 100% security which makes it same like WM parking only more expensive. Who would pay for same security he can have for free? Even if the public parking lot would become some miraculously 100% secure stealers would just concentrate on geting your key which is also far from secure option. Only viable otion which would make traveling by car actually more comfortable would be instanced private parking lots.

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