Other > Suggestions
Guards shoot lock pickers in guarded towns.
Ulrek:
It's fairly simple, why not have the guards shoot people attempting to steal -LARGE- objects?
Currently anyone can lock pick a vehicle and not even be unprotected, and since lock picking takes you to the world map, they're not even catchable before they do it.
Honestly it might also work to build a tiny "parking lot" map for most towns, but that you have to pay for it, and the guards will always shoot car thieves there, if it's too much for the normal guards to handle.
*Update*
Alright, new brain storm, make the small parking lot sections be encounter/tent style, you speak to an NPC to be teleported to the area with the guard you parked with, and it goes "Poof" if you drive away, or don't visit it for 1 week.
People might use it like a tent, but i don't really see the problem, if that is too easy, even though you have to buy the parking space, then just add a fee every day or so to enter the encounter, and if you cant pay the rent, then they just keep the car there until you pay, or the timer runs out.
-Ulrek-
Michaelh139:
This is such an obvious must...
Senocular:
I'm all for it. Parking lots made next to the towns would surely help in use of cars. If you would want to park there you'd have to pay a fee (for example 500 caps for IRL week), after that you can park your car there whenever you want. Cars would be moved to worldmap after an hour to prevent blocking parkings with shitloads of cars. In cities everyone who tries to lockpick a car (steal it pretty much) and fails should be unprotected.
HertogJan:
--- Quote from: Senocular on August 01, 2011, 06:37:09 AM ---In cities everyone who tries to lockpick a car (steal it pretty much) and fails should be unprotected.
--- End quote ---
Parking lots and this.
Guards should say something like 'player name you just failed miserably' similar to failing thieves. Of course this would be limited to guards in the line of sight.
Failing to lock pick lockers, for instance in the NCR FLC, where guards and other npc can't see you shouldn't result in becoming unprotected. If you fail in lock picking and a none guard npc sees it, you should become unprotected.
Swinglinered:
If guards protect cars, then cars should have HP.
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