Other > General Game Discussion

Gathering after wipe

<< < (5/14) > >>

Rascal:
current system is pure crapp couse players who have brains just create tent with 5 1lvl (miner1, miner2 etc.) chars near HQ mine , use proxy and dont give a fuck about all those cooldownds story. But as always this system hits only noobs and begginers. So in fact its create even more inbalance ingame than if there wont be cooldowns :D (and again sacrying away a lot of new players who just started)  Human nature is to always seek the easiest way to achievie the goal so.... like in real life for example in socialism system (all those tax crapp and social care) in which we are living in, rich smart people use tax advisors to avoid paying stupid taxes for "social shit" by using complex system of tax havens.... result is the same like we have on 2238 cooldown system, rich and smart are even more "in plus" than those poor and "not that smart" people.

so lets make: "More farming less crafting" system. This game is more about shooting the gun... not swinging the hammer....
this gona encourage people to go together to farm/hunt stuff so there is gona be more people on the wasteland , more fights between players. Now even if there is 200pppl on the server there are hardly 20-30 on the wasteland the rest are hidden in tents/bases or iddling in ncr its the wrong direction.

Jotisz:
Cooldowns have positive things too right now nobody can gather mercs at the mine and say they are there so I can mine safely but if cooldown is gone there is nothing to force a stop. Therefore a group of 10  can say that all we want is to mine and to not get killed we bring our mercs with us oh and its true we are from one faction but we have lower carry weight so we go in a group of 10. Though new system will change mercs still 10 player should be able bring a lot of mercs there if not they would bring 20 char or more...

Czubasa:
Some cooldowns really need to be removed. With king of the most nonsenses cooldowns: repair cooldown. If you want make a cooldown, my dear devs, first ask yourself: what is the point of this cooldown? Did it really ballanced game or just pissed of new players and thoese who try to play fair? And what is the point of slow travelling? Why you try to force us to using cars? Relog timer DOESN'T WORK so remove it! Sorry - it works. For newbies! Like slow traveling or gathering cooldown. Start to listen players! We playing for fun not realism! Idea of gathering or crafting cooldown is ok. Just let players make/gather more stuff/resources if you try to make "crafting" server. For example we can gather 7 hq minerals or 4 hq ore in one cooldown. Just let us gather 7 hq minerals or 7 hq ore.

Lizard:
Well i'm everything but developer but farming XP with repairing would be a exploit, since you can just get a pile of weared weapons and repair them, getting XP in no time...if you have enough stuff to repair.
Relog timer also works and if you bypass it you get your ass banned. Stop fucking screaming! If i were a dev, i'll be fucking sick and tired of whining, bitching, DO WANTS, GM ABUSE and now, SHOUTING. I'd say fuck it, no more updates, screw this all, i have a life! Am i fucking paid for this? NO I DON'T. It's just. My. Fucking. Hobby. When i'm tired of this, i'm throwing it. Stop. Now.

[/hysteria]
Oh thank God i'm not a developer, or else you'll see 2238 DEAD.

Rascal:

--- Quote ---if you bypass it you get your ass banned
--- End quote ---

ahha orly ? i gues u dont play fonline2238 maybe.

and about reapir cooldown vs exp --> whats the problem make xp rate for repair lower (that low that it wont be very good method to exp char) but as always the price of such feature as we have now, pays simple people who just want to get their stuff fixed.
eh...
From the other hand.. whats wrong about exoping on repair ? people exp their chars at crafting/doc/fa so why repair is worst ?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version