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Gathering after wipe

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Slaver Snipe:
I enjoy cooldowns tbh. Makes my slaves more valuable.

avv:

--- Quote from: Ulrek on July 31, 2011, 09:40:47 PM ---So it rewards people who click the minerals and ore piles themselves more then mouse recorders, since it makes it easier to do things quickly, and the new script to keep mouse recorders from sitting there and using this improved speed to gain even more resources.
--- End quote ---

Actually it's all the same whether someone stays awake clicking some pile of rocks whole night or leaves autoclicker to do it. Player's shouldn't be encouraged to spend all day long in some hole hoarding resources. Gathering needs to be fun and fluently part of the gameplay, rather than tiresome work that you have to do so that you have items to have fun with.


--- Quote from: Senocular on July 31, 2011, 11:40:09 PM ---How about AT LEAST make players able to "fight" with cooldowns. Use of appropriate tool will shorten the cooldown. For example mining with standard sledgehammer gives the normal cooldown but mining with Super Sledge you only get 1/4 of it. Same with fibers, you get less cooldown when cutting them with combat knife, etc., etc.
--- End quote ---

Cooldowns just got to go. As long as they exist, players are encouraged to cheat. If they are too high, they are pointless. If they can be shortened with better tools, those tools become constant and make the weaker tools pointless. But better tools could have a point in the gameplay: some materials could only be mined with advanced tools.

Bartosz:
The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.

For now, as there is no other possibilities to obtain them, cooldowns might be annoying and pointless, but should we add other ways - then we need to retain those cooldowns, otherwise no one would use those other places.

avv:

--- Quote from: scypior on August 01, 2011, 01:20:10 PM ---The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.

For now, as there is no other possibilities to obtain them, cooldowns might be annoying and pointless, but should we add other ways - then we need to retain those cooldowns, otherwise no one would use those other places.
--- End quote ---

Current cooldowns encourage cheating and there's no way over it. If you transform the cooldowns for example forcing the player to control the char for 5 mins to get some material, it's even worse pain.

Risk - reward setting is good and there's nothing wrong with it. Just needs to be made sure that it also is cheat-proof and the risk is unavoidable. Unlike bos pickpocket and enclave abuse.

The point is that all gathering can be based on risk rather than enforced cooldowns. It's just the cheaper materials are just less risky to gather but never 100% safe. Reason to this is because 100% safe means a chance to use bots. In addition if things are too safe, it also means they aren't that exciting. People gather and craft so that they can have excitement with the items. Can't the gathering itself be exciting?

Senocular:

--- Quote from: scypior on August 01, 2011, 01:20:10 PM ---The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.

--- End quote ---
It's already implented - Redding/Gecko mine. If you are a crafter you will be raped by pvp apes camping out there, but if you have fighting build and even win you don't get enough of a reward because 5-6 hq mineras/ore with current item requirements is a bad joke.

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