Other > Suggestions
Shared XP
CaptOmg:
I think instead of these 2 guys getting the same amount of EXP, 1 guy who shot the winning kill gets the total XP, while the other guy gets 10 XP for every bullet (I mean EVERY bullet or projectile, like burst with a P90 = 120 XP).
Senrain:
Actually, with a little tweaking this could be a very good system. Simply put, all players get experience depending on the percentage of the enemy's health they deduct, players who deal very little damage during a fight wouldn't gain very much xp
Here's an example
Let's say an enemy gives 1000 xp if a single player kills it
Player A deals damage equal to 20% of the enemy's health.
Player B deals damage equal to 80% of the enemy's health.
Enemy dies and Player A is awarded 200xp, player B is awarded 800xp.
Lets say player B does 80 damage and the enemy only has 60, the extra 20 wouldn't be counted while determining the xp reward so going overkill on enemies wouldn't grant any XP.
This deals with the bonus xp for every shot theory Capt has.
kraskish:
Shared xp would be better than now. Just reward for %dmg done to critter. Current system is more abusable, i.e. A guy with mini and lvl 21 and lvl1 guy with 10mm pistol go for centaurs, lvl 21 guy does 99% dmg leaving the last shot for lvl 1 guy. Lvl 1 gets 800-1k xp ABOOOOOOSE
jonny rust:
--- Quote from: kraskish on July 30, 2011, 09:52:01 PM ---Shared xp would be better than now. Just reward for %dmg done to critter. Current system is more abusable, i.e. A guy with mini and lvl 21 and lvl1 guy with 10mm pistol go for centaurs, lvl 21 guy does 99% dmg leaving the last shot for lvl 1 guy. Lvl 1 gets 800-1k xp ABOOOOOOSE
--- End quote ---
exactly, the only XP abuse now is stealing kills from, say, BOS in BOS vs remnants encounters; not doing any damage yourself but then poaching the last shot and getting ALL the XP.
that' abuse.
So how would this system in any way make the game too easy?
players training together who say take down a deathclaw share the 1k xp. no one gets it all, instead it gets dispersed among them depending on damage vs. Hp ratio, forcign each player to work for his share.
If you poach a kill off of BOS or whoever, you only get what you deserve. how is this not fair and less exploitable than current system?
not to mention you each bullet you fire (that doesn't miss) will count towards your XP assuming you stick around to finish the fight.
more economical too!
Slaver Snipe:
I don't think every bullet should count only the damage done, otherwise oh look he's crippled in the eyes and hands and can't hurt me now ill spend the next hour shooting my BB gun at him and earning 200k xp. Yay autoclicker!
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