Other > Suggestions

Shared XP

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Sarakin:
You didnt get it, he was just saying that even if you dont manage to kill the mob, you would gain some xp by doing damage to it and thus, your ammo wouldnt be wasted.

I say, shared XP is a must.

Slaver Snipe:
No Sarakin, You don't get it as my post was obviously in reference to CaptOmg's. Personally i would enjoy shared xp as long as it worked for my followers so they would level up at a decent speed with eachother instead of one getting 3 lvls above the others.

Sarakin:
Well you didnt cite him, so I was assuming you were replying to jonny rust.

Bartosz:

--- Quote from: jonny rust on July 30, 2011, 10:11:57 PM ---not to mention you each bullet you fire (that doesn't miss) will count towards your XP assuming you stick around to finish the fight.

--- End quote ---

It's a bit harder to implement - game would have to store somewhere, the amount of damage done to the critter, and then, when critter dies it should use that value to calc what you should get. Easiest approach is to give xp immediately, after shot. That look a bit weird though.

RavenousRat:

--- Quote from: scypior on July 31, 2011, 11:26:59 AM ---It's a bit harder to implement - game would have to store somewhere, the amount of damage done to the critter, and then, when critter dies it should use that value to calc what you should get. Easiest approach is to give xp immediately, after shot. That look a bit weird though.

--- End quote ---
What about Arcanum XP system? You don't need to kill creature, just deal damage and instantly get XP based on damage and creature's level. Also the last shot will give some XP too. May be 70% of total XP you'll get if remove all HP of creature and 30% of XP if your shot was the last. Make it work the same way as reputation per attack, only it'll modify your XP, and creature's level will work like multiplier.

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