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Fallout Online: Australia

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brad smalls:
Features that i know of so far

Town Controll: works by talking to a NPC and taking the town. Rewards can be obtained from a certin NPC in each town
                   TC towns Broome, Parks, Perth, Broken hills, Ashford,
                                 Emu Plains and Austec with the best being
                                 Austec
TC list availble through ~TClist
Faction
Unlocked faction names.
Awerness shows what faction they are apart of

Slaves: Slaves can be slaved with rope while on them you can slave any NPC from Rat to Death Claw Nomad to Enclave Solider in battle if the merc leader dies so does all the slaves note:when slaved they lose all there items and when killed all the items on them disapere

Crafting: All Armours and Weapons can be crafted with out blueprints or professions
Robots can be crafted in the same way
Bases can also be crafted Vualts, Large Towns, Trading posts and Second Stage cave have a faction termnial.
The following bases can be seen on WM the Trading posts Chruch Large Towns and Vualts

Combat is the same as 2238 RT and TB you can run in real time combat
max level is 24

Towns: all TC towns are new Austec is Serria NAR is NCR and BAS is Vault City Duntroon is Navaro Hobart is San Fran

Roleplay CMDs: ~sleep knocks you out and restores a small bit of HP

This is off the top of my head so excpect some mistakes.

Mr Feltzer:

--- Quote from: A concerned wastelander on January 13, 2013, 12:22:15 am ---Sorry I guess my question was unclear.

By combat mode, I mean the combat timer after you engage or get engaged. On 2238 it prevent you from leaving a area. On TLA or Requiem, it also prevent you from running, you may only walk for the duration of the combat timer.

So my question is, can you always run (like on 2238), or do engaging someone or being engaged by someone in combat prevent oneself from running for the duration of the combat timer (like TLA or Requiem)?

--- End quote ---


Oh so the Combat timer, well that is enabled. you can run whilst in combat, and the timer is about 5-6 seconds to leave the map

McLooter:
What is TC like? Does it have timer on the top of the screen? Rewards?

Mr Feltzer:

--- Quote from: McLooter on January 13, 2013, 04:13:45 am ---What is TC like? Does it have timer on the top of the screen? Rewards?

--- End quote ---


TC is very new and is still in development, but essentially. there is no timer. The Town Mayor charges up resources and when he reaches his full charge you can talk to him and gather the resources. This means you must protect the mayor, if he is killed. or another faction talks to him. your faction will no longer be in control.

There is no locker that simply "builds up" resources, you have to be there and gather the resources off the mayor when he is ready to give it to you.


you can check ~tclist to see what towns are owned by who. ( and the who is fun because Factions can customize their names )

as far as rewards are concerned they vary, The small towns that are under siege by zombies alot do not often have strong rewards as their town isn't powerful. but larger towns have large rewards.

for example:

Broken hills will give you Metal Armour,  3500 caps, 1k 7.62 ammo.
This timer recharges in a few minutes, so you can really milk it.

the large special location takes a much longer time to charge up but it dispenses 10k caps and 5 Solar Scorchers.

Gimper:
And when is this server gonna be up? I'm pretty sick of 2238, and this HAS to be better than 2238 lol.

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