Other > Suggestions
New perks that could fit after wipe.
RavenousRat:
--- Quote from: jonny rust on July 22, 2011, 01:55:37 AM ---+X00 karma with the animal kingdom?
--- End quote ---
And to tame some animal you'll need X reputation with The Animal Kingdom? ^_^
Also this reputation will decay as any other reputation, so you'll need to keep it by FAing rats, molerats, etc.
So if you want molerat follow you, you need, for example 500 rep with The Animal Kingdom, if it goes <500 they will turn hostile, also if it will happen in guarded area, guards will shoot you too, because it's your fault.
So, if you want to tame Deathclaw, you'll need to have this Animal lover, I mean friend, perk and much reputation with animals! And keep that reputation really high, so Deatchclaws won't attack you on sight in encounters and you'll be able to tame them.
So 1st you need to FA brahmins and neutral dogs in patrols, then you need to FA dogs and rats in encounters, then molerats and pigrats and then deatchlaws to achive that reputation!
May be 300 600 900 1500 reputation with Animal Kingdom;
<0 can't tame animals, but can FA brahmins to increase rep.
0-300 can tame brahmins and dogs/rats aren't aggro on you, so you can FA them.
301-600 can tame dogs/rats and molerats/pigrats no aggro.
601-900 can tame molerats/pigrats, small deathclaws no aggro.
900-1500 can tame small deatchclaws, normal deathclaws no aggro.
1501+ can tame all animals.
Also you shouldn't get +rep for FAing your own tamed animal, so you can't abuse it by standing in your tent and punching animal + FAing it, you'll get rep only for FAing untamed and non aggro animal.
But this will turn into tamagochi simulator ^_^
Edit:
Instead of "The Animal Kingdom" can be used "Beastmasters" and it'll work the same as "Slavers" but with animals.
The only problem is that Beastmasters were only in Fallout Tactics.
jonny rust:
RavenousRat,
your over complicating it,
I was thinking more that the perk would normalize your rep with the "animal kingdom" high enough so that they become friendly and helpful to you only as a mechanism. The rep would now be normalized at 500 or whatever and the only way to gain karma with the animal kingdom in any useful way would be to take this perk, so its a one time thing.
also it would need to be restricted to certain critters, mama deathclaws would be way unbalanced
RavenousRat:
You can consider whatever I said in my previous post as a some kind of joke. Because they will never make rats, molerats, pigrats, mantis, stalkers, deathclaws tamable anyway.
Of couse there were molerat fights in Redding...
and beastmasters in FT who tamed deathclaws.
But FT also had Deathclaws in BoS, so...
Still Animal Friend is a useless perk as he requires a perk slot to be taken for what? To not make rats and dogs run in your direction when you're traveling from town A to town B in RT? Useless.
Edit: even quick pockets and cautious nature is better.
jonny rust:
My point was really just that the perk needed to offer a lot more to be relevant. I doubt I would ever use it if it were implemented but that doesn't mean that no one else would like it so I won't pass that kind of judgement on it.
Reginmund:
--- Quote from: runboy93 on July 21, 2011, 10:59:26 PM ---I got also another suggestion that is connected to this suggestion somehow.
Companions perks (Mercenaries, Depends if they can got all slaves level/HP boost working)
So that means that Companions also got Lvls/HP Boost and every 3rd levels they got change to choose "Companion perk"
When they got Lvl you got same infobox like normally you have.
Perks for companions could be like.
More DT/DR.
More HtH damage.
More AP.
--- End quote ---
hired mercs will be max levelled so no funny business of choosing perks.
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